Thank you, UmbraLux.
I suppose it could work, but it seems overly complex.
What benefits would using a fractal provide that using ordinary poison rules + GM fiat-based monster spawning wouldn't?
Here's what you might do instead of going with even having poisoned claws:
If the Swarm inflicts a Consequence, then the Consequence is Swarm Infection, which is a fractal (e.g. essentially a creature). How powerful it is depends on the severity of the consequence.
It has a skill rating equal to the shifts in the consequence. So either 2, 4, 6, or 8. An infection through a minor wound isn't as bad as one transferred as a major hit.
It will have stunts, and we can use them to define how it uses its skill. We might have:
- Difficult Movement: The illness due to infection makes it difficult to move about, it creates a zone border for the infected character equal to the infection strength.
- Worsening Condition: If the infectee takes a more severe consequence than this infection, then he insteads chooses a consequence to replace the infection, and the infection moves up to the more severe level.
- Attack!: The Infection attacks the target at the end of each scene, using its skill defended by endurance (by default). Or, it can choose to make Mental or Psychological attacks, and inflict consequences to alter the behavior of the infectee (e.g. making him run away from those trying to help him).
- Resilient: Swarm Infection will not heal own its own. It must be killed. It defends itself from all attacks uses its skill.
Stress Boxes:
The Infection has its own stress boxes, equal to the severity of the consequence it is placed in (2, 4, 6,
.
It might have the aspects:
Revolting Parasite
Bees. My God.
Why do this? Because it makes the infection bigger and more significant. It makes it more thematic. It also means it is something the players are going to actually spend more time dealing with and confronting. Think of the SG1 Episode where Teal'c gets infected by a thing similar to this. The WHOLE Episode is about the infection. So a system like this is appropriate if you want someone being infected to be a big deal in a story sense, rather than a big deal in a just a first aid sense.