yes i have read all the books.
as to the pdf no. we use public computers and if we try to download anything onto them the higher ups go crazy.
as for what im into. Ill go with horror action and mystery.
my chracter would defenately be the kill all monsters type.
defenately want to start with a vanilla mortal as a character type a gun specialist.
Ok so that gives us a good theme "A place of horror and mystery." and a threat "There be Monsters"
Plus your template as a true mortal.
Now what is the flavour of the character you want to play (High concept)
And what are the things that make their life a misery (Trouble aspect)
Then best bet might be to think about the background, rising conflict and 1st story parts of the character generation, and pick a couple of skills that he would have picked up at each stage - we can worry about the actual values later, let's just get a flavour of what he is good at.
Hopefully the mortal stunts will fall out of those as well so...
Background: how did he grow up. Who was around during his child hood, what influenced him?
Rising conflict: that teenage rebellious stage - how did he rebel, what trouble did it get him into, who did he annoy or what firm friends did he make?
First story: Usually the first time he encountered something supernatural, but you might want to save that if you want him to be 'the innocent abroad' victim in all this. So this sour be the first 'exciting' thing that happened to him that would be worthy of a flash back in the film to explain why the character behaves the way he does.
For each of these you the sum up the events or pick out a crucial moment to give the ASPECT from that time.