Hi guys!
I started up a game around a year ago set in Birmingham, AL and had some fabulous help from this forum in working out the plot for my first big scenario. It went great in general, but I had one player of 4 who really wasn't into the game and he kinda drug it down in general. A little poor RPing on a few people's parts later and the game died before I even finished my awesome plot. I was very sad. It seems that half my players wanted me to go back to running a game I'd been running before the DFrpg and as such they really didn't give the game or system a chance.
So a couple weeks ago, I offered to run a DFrpg for a couple of other friends and ended up bringing back my SO's char from the first version and one other player who was in that version is rejoining with his character, but otherwise we have two new characters. I'm really loving where it's going so far. I figured I'd make this thread to discuss this game and maybe bother you guys for ideas here and there. I think I'll share some story as well because I hear you people enjoy hearing stories from the game.
So to start off I'll say that we're local to Central Alabama so we set our game in The Magic City, Birmingham, AL.
The city's main themes(Aspects) are: Haunted ( High Supernatural Presence), Holier Than Thou ( Racism and Bigotry), and The Magic City No More (Decayed & Deluded)
The Campaign is titled "Alabama Ghost Stories" Because if you don't know, Alabama is kinda famous for a lot of ghost stories and spooky folklore.
I based a ton of the locations and faces off real people in Bham, many that I even know personally and can roleplay really easily as such. The players really enjoyed City-genning and since one of them works in Bham, I got a ton of good locations down with a lot inside knowledge on how things really run out there in the big Metro.
The Supernatural Status Quo is: Heavily entrenched Red Court with White Court Rivalry. Lots of Rogue Necromaners and practioners are drawn to Bham by the strangely thin veil. Thin Veil explains excessive ghost sightings.
The Mundane Status Quo is: Decay, Depression, Religion, Corruption, Repression, and Control.
Not going to list the whole movers and shakers block, but a few important ones include:
Drummond Company (One of the most major companies in the state, who run way too many things and everyone knows their name) is Red Court vamp presence. (Ironically, the company is actually secondarily based in Columbia so the story nearly writes itself.)
The White Court presence divides into a Raith family presence which runs the local prostitution scene as well as the underground bondage scene (which is pretty big here) and they have a nice brothel based out of the Winfrey Hotel at the Galleria (biggest mall in town).
The Skavis family owns the DEA. :/ Explains those horribly ineffectual "anti-drug" ads in the schools.
Alabama has a strong history of having lots of hitmen, and they're a little in the know, a little in the dark, some rocking the boat, some maintaining.
We actually have a decent Voodoo community, go figure.
We also have a huge pagan organization called Magick City Pagans which I've essentially copied wholesale into our game included many faces, and essentially, the lady who runs the group is actually a practitioner and uses the local pagan scene to attract any actual practitioners so she can help spread awareness and keep everyone off the Wardens' lists. So the local pagan scene is where you also find the REAL wizards. Not that there's many full-blown Wizards in central Alabama. So far, we're only aware of one or two. (one is a pc) But we have a lot of minor talents and practitioners.
The Botanical Gardens are accorded Fey grounds and a former PC lives there who was an Emmissary called 'The Botanical Guardian".
Now, it's important to note without listing all my locs, that a lot of places in town have "Extra Thin Veil" as an aspect. Things HAPPEN there. Its so real that even the local mundanes know it. No one goes to Sloss alone at night. (True to life). It's too damned eerie. Etc. So there's a strong sense of reality in our game where we all know how it feels to stand in that spot and look up at that one statue or hang out under that overpass at night... we can really get it into our characters to feel the shivers that should be there. I think we did well with our City-gen honestly.
So my cast of PCs :
Charles Christian: A Wizard Apothecary (Also a Warden as of the first version of the game)
Ashley (Ashes) Carrigan: A BCV who doesn't want to be a monster (Some house rules and special stuff going on here, but its what she wanted to play. She's awesome at it. Very well played.)
Rain Garribaldi : A 14 year old boy who is a Were-Coyote and runs around town with his best friend Jason, another Were-Coyote, getting into trouble like Broyotes do. (Term was coined during Char gen. It is well-loved.)
Catherine "Kitty" Allain: A mulatto musician and DJ who doesn't know yet that she's a Changeling with Leanansidhe heritage (First time player, wanted to be a little surprised and learn about the world organically)
My main NPC is a White Court Princess named Tamara Raith whose HC is "Rebel Royalty" and her main trouble is "Caged Bird". Her family is forcing her to act a little more like a Raith should and have bullied her into opening a club of her own (therefore, a respectable business venture that introduces a social scene) and so she has... but she's doing it her way.
As Tamara is well tied in with all the PCs, her place is kinda a breeding pot for plot ideas. I threw in a minor hook on opening night as a RCV came in and tried to threaten/intimdate Tamara out of doing business int he area (and Ashes still regrets not hitting that RCV with a chair) which leaves open lots of possibilities for later.
I'm working out a bigger plot but right now I'm really focused on party unity and getting every really well tied together. I have had issues with parties splitting over lack of property party cohesion in the past.
One thing I'm playing with is putting a denarian behind the overall "fallen from grace" and "decaying" status of the city. Bham used to be "The Magic City" now most of the magic has faded... even really well known venues are closing and the money is all leaving town. Failed projects are the order of the day. A new business is never expected to last a year.
A Denarian seems like a good potential idea for a big main villain.
I'd enjoy any feedback and ideas. I'll post more details later and offer some more story. Right now heading out the door to do another session as my group has requested a third night this week o_o which is just... so flattering as a GM.
Arsh