Michael Carpenter
PL: 10 (190pp)
Abilities: STR: 18 (+4), DEX: 16 (+3), CON: 18 (+4), INT: 14 (+2), WIS: 18 (+4), CHA: 16 (+3)
Skills: Acrobatics 4 (+7), Climb 4 (+8), Diplomacy 8 (+11), Drive 2 (+5), Gather Information 8 (+11), Handle Animal 4 (+7), Intimidate 8 (+11), Knowledge (Arcane Lore) 4 (+6), Knowledge (Current Events) 4 (+6), Knowledge (Tactics) 4 (+6), Knowledge (Theology and Philosophy) 12 (+14), Medicine 2 (+6), Notice 12 (+16), Profession (Carpenter) 8 (+12), Search 4 (+6), Sense Motive 12 (+16), Stealth 4 (+7), Survival 8 (+12), Swim 4 (+8)
Feats: Accurate Attack, Assessment, Blind-Fight, Connected, Critical Strike, Defensive Attack, Elusive Target, Endurance, Equipment 4, Favored Opponent (Denarians) 2, Fearless, Improved Critical (Amoracchious) 2, Improved Defense, Improved Disarm, Improved Initaitive, Improved Sunder, Improved Trip, Interpose, Luck 3, Power Attack, Takedown Attack, Teamwork 2, Well-Informed
Powers: Super-Senses [Danger Sense, Detect Evil] 2
Device 8: Amoracchius (easy to loose) [Light Control 4, Protection (Extras: Impervious) 6, Strike (Extras: Penatrating) 10]; 24pp
Combat: Attack +10 [Amoracchius +10, Unarmed +4], Defense 20 (15 flat-footed), Init +7
Saves: Toughness +10 (Impervious +6), Fortitude +12, Reflex +8, Will +12
Equipment: Chainmail, Dagger, House, Tools, Truck
Drawbacks: Enemy (Denarians), Honor (Christian Values), Responsibility (Family)
Abilities 40, Feats 32, Skills 29 (108 ranks), Saves 21, Powers 26, Combat 40
Well, I finally finished Michael - and he was harder to do than I thought. I had to spend a few days scouring the books, looking for just what Amoracchius could do, power wise. I think I probably missed a few things, but the basic set up is pretty good. It's actually fairly cheap, power-wise. As for Michael, he's a fanny-kicking mamba jamba even without the sword. He's more or less a riff off the weapons-master archetype, with a few tweaks. The biggest one is his luck - which in this case is divine intervention. Given his rather nasty drawbacks, he should always have plenty of hero points to pull off one time power "miracles" or to be in the right place at the right time. Actually, the DM is probably fiating him being in the right place, which actually earns him another hero point. His well informed feat represents the wide nation of churchs, that and he always seems to be where he needs to be. All in all, I'm happy with how he turned out.