Harry Dresden
PL: 10 (199pp)
Abilities: STR: 12 (+1), DEX: 16 (+3), CON: 18 (+4), INT: 22 (+6), WIS: 22 (+6), CHA: 14 (+2)
Skills: Acrobatics 3 (+6), Concentration 15 (+19), Craft (Artistic) 10 (+16), Disable Device 8 (+13), Drive 4 (+7), Escape Artist 8 (+11), Gather Information 10 (+12), Handle Animal 4 (+6), Intimidate 4 (+6), Investigate 15 (+21), Knowledge (Arcane Lore) 15 (+21), Knowledge (Behavorial Sciences) 5 (+11), Knowledge (Civics) 5 (+11), Knowledge (Current Events) 5 (+11), Knowledge (Popular Culture) 5 (+11), Knowledge (Streetwise) 10 (+16), Knowledge (Tehology and Philosophy) 5 (+11), Language (Latin) 1, Medicine 2 (+8), Notice 15 (+21), Perform (Stringed Instruments) 5 (+7), Profession (Private Eye) 15 (+21), Search 15 (+21), Sense Motive 10 (+16), Sleight of Hand 5 (+8), Stealth 5 (+8)
Feats: Assessment, Artificer, Connected, Contacts, Diehard, Distract, Evasion, Favored Opponent (Vampires) 2, Leadership, Luck 2, Master Plan, Ritualist, Sidekick 10, Taunt
Powers: Array [Magic] (Air Control 10, Blast [Fire] 10, Hellfire Control 10, Shield 10) 10; 23pp, Immunity (Aging [Limited]); 1pp, Super Senses 11 (Counters Illusion [Flaw: Distracting, Drawback: Action (Full-Round Action)], Precognition [Flaws: Limited (Soulgaze), Drawback: Action (Full-Round Action)], Postcognition [Flaws: Limited (Soulgaze), Drawback: Action (Full-Round Action)], Magical Awareness); 4pp
Devices: Spell-Hardened Duster [Impervious Protection 5, hard to loose]; 8pp
Combat: Attack +6 [Staff +2, Unarmed +1], Defense 18 (14 flat-footed), Init +3
Saves: Toughness +9 (Impervious 5, +4 without duster), Fortitude +8, Reflex +8, Will +12
Complications: Accident (Causes modern machinery to malfunction), Enemy (Vampires; Various Monsters), Reputation (User of black magic)
Drawbacks: Power Loss: Magic [Half power when unable to use a focus; 1pp], Power Loss: Magic [Unable to use magic when unable to speak; 1pp]
Attributes 44, Combat 28, Feats 25, Powers 36, Saves 15, Skills 51 (204 ranks)
Bob [Knowledge Spirit]
Abilities: STR: -- (+0), DEX: 12 (+1), CON: -- (+0), INT: 40 (+15), WIS: 20 (+5), CHA: 14 (+2)
Skills: Gather Information 8 (+10), Knowledge (Arcane Lore) 15 (+30), Knowledge (Art) 15 (+30), Knowledge (Behavioral Sciences) 15 (+30), Knowledge (Civics) 15 (+30), Knowledge (Current Events) 15 (+30), Knowledge (Earth Sciences) 15 (+30), Knowledge (History) 15 (+30), Knowledge (Life Sciences) 15 (+30), Knowledge (Physical Sciences) 15 (+30), Knowledge (Popular Culture) 15 (+30), Knowledge (Tactics) 15 (+30), Knowledge (Theology and Philosophy) 15 (+30)
Feats: Eidetic Memory
Combat: Attack +6 [Bite +5], Defense 16 (13 flat-footed), Initiative +3
Saves: Toughness +0, Fortitude +0, Reflex +1, Willpower +5
Powers: Immunity (Fortitude) 30, Insubstantial (Innate, Permanent) 2, Possession (Limited: Animals) 2
Complications: Obsession (Sex)
Mouse [Dog]
Abilities: STR: 22 (+6), DEX: 16 (+3), CON: 20 (+5), INT: 8 (-1), WIS: 14 (+2), CHA: 12 (+1)
Skills: Jump 6 (+11), Notice 10 (+2), Survival 2 (+4), Swim 2 (+7)
Feats: Fearless, Interpose
Combat: Attack +6 [Bite +5], Defense 16 (13 flat-footed), Initiative +3
Saves: Toughness +7, Fortitude +8, Reflex +3, Will +6
Powers: Growth 2 (Power Feats: Innate, Flaws: Permanent), Protection 2, Regeneration (Improved Recovery) 4, Super-Senses (detect evil/unnatural, scent, track, ultra-hearing) 5
So, here's my first shot at stating up Harry, Bob, and Mouse. It takes a lot of effort, so it's probably going to take me a little while to get the rest of the characters. Harry is probably a bit too spendy, but I wanted him to be at about the power level he showed around the book Proven Guilty/White Night. I've deliberately avoided adding powers that show up only in the latest book.
I think that most things worked out well - I was proud of how I worked out wizard's sight and the soulgaze. I've left out one glaring complication in Harry's sheet - Laschiel. I wasn't sure how to stat "her" up, honestly. I think she would probably be a complication myself, but she does add some benefits as well. In the end, I decided just to have her be "DM fiat", and left it at that.
The only thing I couldn't handle with this system was the accelerated healing of wizards. I've decided that it's really just Harry using a hero point to duplicate the Regeneration power in fits and spurts.
And to those of you who say he doesn't have near enough magic, I think that 99% of most of his magic is actually just a good use of the Artificer or Ritualist feat (I mean, he even says ritual magic is his specialty). With his boatload of complications, Harry is rarely without a spare hero point to fuel this feat.
Up next...Micheal
(Mods: I tried really, really hard to avoid any sort of spoiler information with my mechanics, but if you think this belongs somewhere else, please move it).
Cheers,
Save vs DM