Author Topic: Custom Powers Master List (Work In Progress)  (Read 202410 times)

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #915 on: May 20, 2013, 04:28:31 AM »
Numerical Prodigy sounds pretty good to me, I think I'll go with that. (Polymath sounds neat, but the meaning isn't math-y enough in my opinion.)

Anyway, here's a Natural Weaponry update and some new Powers that are intended to replace the "attack to an IoP" Powers.

Natural Weaponry hasn't changed much. I just added a note saying that some of the upgrades were suitable for items and edited Venomous Weaponry so that it's clear that the poison effect can be cured.

(click to show/hide)

If these pass muster with the forum, I'll add them to the list.

Offline S1C0

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Re: Custom Powers Master List (Work In Progress)
« Reply #916 on: May 21, 2013, 02:09:27 AM »
At Sanctaphrax

do you think poly-math could be an upgrade to Numerical Prodigy

it would make sense for a basic increase to the powers versatility and could account for the brilliance of the old school

poly-maths, perhaps make it an ability that some pure mortals could take if their aspects reflext the importance of this ability (like the guy from the show Numb3rs)
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Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #917 on: May 21, 2013, 02:13:16 AM »
do you think poly-math could be an upgrade to Numerical Prodigy

Sure.

What would it do?

Anyway, a character can have Powers and still be narratively mortal. They just won't get +2 Refresh.

Offline S1C0

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Re: Custom Powers Master List (Work In Progress)
« Reply #918 on: May 21, 2013, 02:21:57 AM »
perhaps let it encompass kinetics (more specifically the study of how people move) with higher bonuses for a particular field of

mathematics kinda like a magical refinement. further bonus could be advanced probability manipulation....

just some starter thoughts for an intelligent (n)pc it would be awesome to fight a True Mastermind with math related combat

skills, any thoughts ser
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Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #919 on: May 21, 2013, 02:29:13 AM »
Okay, the update's almost done.

Here's what I did:

-Added Numerical Prodigy, Manifested Item, Shapeshifting Item, Spiritual Attack, and Mastery Of Spellcasting.
-Removed Manifested Blade, Spiritual Weapon, Shape-shifting Weapon, Giant Weapons, Mega Weapons, and Giga Weapons.
-Replaced the old versions of Alternate Magical Paradigm and Natural Weaponry with the new versions.

Here's what I still need to do:

-Find a better way to sort this list.
-Make a second list with Powers I'd actually let people use.

Stuff I removed:

(click to show/hide)

PS: It's not too late to criticize the stuff I just added to the list. If something is bad, it can still be changed.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #920 on: May 21, 2013, 02:33:20 AM »
perhaps let it encompass kinetics (more specifically the study of how people move) with higher bonuses for a particular field of

mathematics kinda like a magical refinement. further bonus could be advanced probability manipulation....

just some starter thoughts for an intelligent (n)pc it would be awesome to fight a True Mastermind with math related combat

skills, any thoughts ser

Being really good at Kinetics could be interesting. Not totally sure how to implement that mechanically though.

For probability manipulation, I suggest you look at the Probability Manipulation Power.

I'd rather use Stunts for specializing in specific areas of math...especially because with the +8 from Numerical Prodigy further bonuses seem pointless.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #921 on: May 21, 2013, 04:38:55 AM »
Finished updating the list.

Stuff I did:

-Created some new categories.
-Added a quick blurb explaining each category.
-Moved Powers around until they were all in the right category (in my opinion).
-Removed Mind Meld, which I meant to get rid of ages ago.

(click to show/hide)

Now I just have to make a list for Powers I'll allow.

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #922 on: May 21, 2013, 06:54:06 AM »
The list of Powers that I'll allow is done.

Now, does anyone else want to submit the list of Powers that they will allow?

Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #923 on: May 21, 2013, 07:42:19 AM »
Emailed a bunch of GMs about which Powers they'd allow.

And now I'm pretty much done with the list updates.

Feels good.

Thanks to everyone who helped.

Offline ways and means

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Re: Custom Powers Master List (Work In Progress)
« Reply #924 on: May 22, 2013, 09:06:42 PM »
The list seems pretty good, its nice to see all of the stuff in one place, I was a bit sad to see tracing in the maybe list after how long it was floating about, but it alway was a very problematic power in terms of costing.
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Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #925 on: May 22, 2013, 09:10:15 PM »
Yeah, I've never really been sure whether Tracing was costed right.

Anyway, I've got a question. How is Phantom Slashes supposed to work?

Offline ways and means

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Re: Custom Powers Master List (Work In Progress)
« Reply #926 on: May 22, 2013, 10:16:30 PM »
It was never very well thought out, it was meant to be a sword of Damocles curse so you do a certain amount of stress and then you can choose when the stress actually comes into effect. So you slash someone with your sword mysteriously causing no harm until maybe a day or so later when a wound mysteriously opens and they bleed out more thematic than useful.
« Last Edit: May 22, 2013, 10:18:39 PM by ways and means »
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Offline Sanctaphrax

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Re: Custom Powers Master List (Work In Progress)
« Reply #927 on: May 23, 2013, 03:56:17 AM »
So the choice of when the stress will come into effect is made when the attack hits?

Offline ways and means

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Re: Custom Powers Master List (Work In Progress)
« Reply #928 on: May 23, 2013, 08:39:47 AM »
So the choice of when the stress will come into effect is made when the attack hits?

Yes
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Offline vultur

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Re: Custom Powers Master List (Work In Progress)
« Reply #929 on: May 26, 2013, 07:22:15 PM »
Natural Weaponry + Ranged Weaponry is way better than Breath Weapon, which it seems to replace (three zones vs. one, can make spray attacks). Why is Breath Weapon considered too weak?