HVíTURGALDUR [-1]
Description: A warhammer made for use against evil magic. It was crafted by Brokk and Eiti, the dwarves that crafted Mjolnir and other artifacts. Thor gave them a lock of his hair, which was fashioned into the handle, while Odin blessed the iron used for the head of the hammer with good magics. The dwarves toiled for three days crafting the hammer, which is known as Hvíturgaldur (which means White Magic in icelandic).
Musts: You must have a destiny to use this item, and that destiny must be represented by a template or aspect. You must be able to craft magical items or use magic that protects, dispels, heals and manipulates wind and lightning.
Skills Affected: Weapons, Lore
Effects:
[-0] Protector Of White Magic. Hvíturgaldur's purpose is to oppose black magic and defend white magic. If anyone ever attempts to use it to break any of the laws of magic, harm an innocent, destroy good magical works, or empower evil magical works, then the act automatically falls and the bond between the wielder and Hvíturgaldur is broken. The bond can only be restored by a magical ritual wherein the wielder cleanses and purifies his body and soul.
[-0] It Is What It Is. It's a two handed warhammer with magical runes all over it. Weapon 3.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. A two-handed warhammer is not a subtle item.
[-1] Holy. This item is sacred. Its touch is like that of holy water.
[-1] True Aim. This item is a superlative weapon. So long as its wielder acts in accordance with its purpose, add 1 to that wielder's Weapons skill.
[-1] Inscriptions. The runes on this item are not just fancy writing. They consitute 4 Enchanted Item slots, which the user may fill with enchanted items or potions related to healing, dispelling, protection, or storms.