Author Topic: Enchanted Items & Multiple Maneuvers?  (Read 2138 times)

Offline citadel97501

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Enchanted Items & Multiple Maneuvers?
« on: April 20, 2011, 12:46:20 PM »
Hello all,

I was just wondering if it was legal to have an enchanted item like the following?  I haven't been able to find anything that directly disallows this but then again I miss things in the book all the time. 

Swift Bracer: This is a bracer that stores a moment of time, that can be spent allowing you to move faster than the eye can see. 
Power: 6 (or more)
Effect: Provides the wearer the aspects "Swift as the Wind", and "Faster than the Eye". 
Frequency: 1 (or more)

Also can you have multiple enchantments of different effects on a single item, as long as you don't go over the size of the item?

Offline ways and means

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #1 on: April 20, 2011, 12:48:40 PM »
The item is perfectly legal in terms of power mechanics but the description sounds like it might be law breaking and would probably be better as merely a stimulant or something.
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Offline citadel97501

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #2 on: April 20, 2011, 12:52:52 PM »
Yeah, I was just thinking of what it would look like that would be law breaking.  I have just always liked the movie scenes where they have a vampire do the teleport stutter, where they move so fast they seem to skip over some spots. 

Offline admiralducksauce

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #3 on: April 20, 2011, 01:20:31 PM »
Seems legal to me, at least from the metaphysical "do this and get a Lawbreaker stunt" kind of POV.  After all, killing someone with an enchanted sword isn't lawbreaking.  Using a time-bracer to move faster seems it would fall into the same escape clause.

People might argue the Wardens won't see it that way, but then I'd agree - IF they knew about it.  They have to know about it to enforce it, plus they have to be the kind of stick-up-their-ass Warden who would take off heads for something like this or someone with an axe to grind.  In other words, good story potential if you want it, but not a problem if you don't.

Offline citadel97501

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #4 on: April 20, 2011, 01:56:35 PM »
OK, I except that it currently would provide a law breaker stunt, or possibly get you killed by a Warden.  My question was whether a single maneuver cast either normally or with an enchanted item could provide multiple aspects? 

If so it seems that you could provide your self a more efficient (time wise) bonus to your skill rolls since you could tag them when you need them?

Offline crusher_bob

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #5 on: April 20, 2011, 02:05:52 PM »
Applying multiple aspects with the same spell or potion (power 3 for fragile aspects and power 4 for sticky aspects) is a common house rule.  A similar rule is the ability to target everyone in a zone with a zone wide aspect maneuver, which would allow you free tags on everyone you managed to hit.

Both of these house rules are somewhat 'dangerous', as they change how the action economy works.

On the for argument:
Wizards, especially as they become more powerful, become less and less interested in doing aspect generating maneuvers.  This is because each point of mental stress becomes useful to generate a very powerful attack or block; a single aspect is hardly worth the trouble when you could be hitting someone with a power 8 (or much more) attack for that same point of mental stress instead.
So, wizards need some serious incentives to ever want to use magic to do maneuvers.

Against:
Wizards are already one of the most powerful builds in the game, giving them the ability to generate a whole lot of aspects at once both violates the action economy and gets them even more power.  Especially since all the other builds don't generally get access to the same sort of very high power effects which would allow them to play the multiple aspect game as well.

-------------

In general, I'm in favor of allowing wizards to do this, but at the level Belial tends to use it for, I'd probably throw dive at him if he were at my table.

Offline ways and means

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #6 on: April 20, 2011, 02:15:34 PM »
I wouldn't allow mutliple aspect generation with evocation but given the openeness of thamaturgy I would let it do almost anything. As enchanted items can also do thamaturgy it seems reasonable they can generate multiple aspects. If you look at the stimulant potion (super coffee) it has two or three effects so I don't see why any other potion and two a lesser extent enchanted item can't do the same.
« Last Edit: April 20, 2011, 08:06:04 PM by ways and means »
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Offline devonapple

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Re: Enchanted Items & Multiple Maneuvers?
« Reply #7 on: April 22, 2011, 03:26:25 AM »
As enchanted items can also do thamaturgy it seems reasonable they can generate multiple aspects.

Applying multiple aspects with the same spell or potion (power 3 for fragile aspects and power 4 for sticky aspects) is a common house rule.  A similar rule is the ability to target everyone in a zone with a zone wide aspect maneuver, which would allow you free tags on everyone you managed to hit.

It may be a house rule for Evocation, but just to be clear, for Thaumaturgy, creating multiple Aspect-generating Maneuvers in a single Ritual is recommended in the RAW. And potions can be either Evocation or Thaumaturgy.
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