First post edited. Now, for summoning:
Summoning Rules Summary:
The rules as written do not really allow players to summon minions. Summoning is basically just a thaumaturgical contacts roll. But some players want to play summoners and golem-crafters, so these rules were made for them. There have been several appraches to this, and this is only one of them.
Summoning and binding or conjuring and animating a creature is handled as a single ritual. The complexity of that ritual is as follows:
1. Start with a complexity of 0.
2. Add 2 to the complexity of the ritual for every 5 skill points possessed by the creature,
3. Add 1 to the complexity of the ritual for every point of refresh worth of powers or stunts possessed by the creature.
4. Add to the complexity based on the skill cap of the creature as described by the list below:
- Average: +1 complexity
- Fair: +2 complexity
- Good: +3 complexity
- Great: +5 complexity
- Superb: +8 complexity
- Fantastic: +11 complexity
- Epic: +14 complexity
5. The base duration of the ritual is one day. For every time increment that it is increased, add 1 to the complexity. For every time increment that it is decreased, subtract 1 from the complexity.
6. Select a behaviour pattern from the list below and multiply the complexity by the factor indicated.
- Uncontrolled (x0.5 complexity) - does what it pleases, which probably isn't what you want it to do.
- Disloyal (x0.75 complexity) - can be directed, but won't obey properly. Either looks for loopholes or simply lacks any intelligence at all. Requires micromanaging.
- Animal (x1 complexity) - can be directed, but unsuited for certain tasks; untrained and instinctual.
- Single Function Robot (x1 complexity) - does one thing only, without free will, initiative, or surprises.
- Robot (x1.25 complexity) - obeys commands, no free will or initiative, but no surprises either.
- Thug (x1.5 complexity) - can be directed, some free will, but requires attention to keep in line.
- Specialist/Lieutenant (x1.75 complexity) - free willed, relatively independent; can be given complex tasks or command others.
- Super Robot (x2 complexity) - obeys instinctively, can be commanded like a second player character.
- Battle Butler (x3 complexity) - perfect obedience, absolute loyalty, entirely independent, will act to help the summoner on its own initiative.
7. You may have a summoned creature come into existence with one or more aspects selected by the GM. For each such aspect, decrease the complexity by 2. You do not receive a Fate Point the first time each of these aspects is compelled.
8. If summoning multiple creatures of the same type with a single ritual, each additional creature costs less than the original. The second creature costs one half its normal complexity, the third through fifth cost one quarter, and the sixth onward cost one eighth. Round normally.
Please note that the above is intended as a guide only. Using it to the letter will give a massive advantage to people who know how to minmax. Feel free to adjust complexity costs based on the real value of a creature.