I've been thinking about physical combat and how various offensive options stack up when compared to each other.
Guns:
-Range
-Bonus stress is 1 to 4 depending on choice of gun
-Circumstantial skill and damage boosts available from stunts.
-Various ammunition types can help with satisfying catches
-Can be the best damage output without spending refresh
Weapons:
-Limited range with thrown weapons
-Bonus stress is 1 to 3 depending on choice of weapon
-Circumstantial skill and damage boosts available from stunts
-Good synergy with Strength powers for extra damage
-Various types of weapons can satisfy some catches
-Can be used for melee defense
Fists:
-No range
-No bonus stress without stunts or powers
-Circumstantial skill and damage boosts available from stunts
-Good synergy with Strength powers
-Your 'weapon' can't be taken away
-Can be used for melee defense
-Difficult to justify satisfying certain catches (e.g. Cold Iron for Fae)
Evocation:
-Good range
-Bonus stress can easily exceed 4
-Limited use per scene based on mental stress
-Bonuses from Focus items and specializations can circumvent the normal skill cap
-Costs at least 2 refresh to start, more if you want to optimize it
Looking over all these pros and cons, it seems to me that Fists really stands out as the worst option for your physical offense. Yes, there are some decent stunts that can close the gap a bit, but comparing two characters who have spent the same amount of refresh pumping their offensive capabilities, the Fists guy will usually be dealing less stress per hit without any of the range and other inherent advantages of the other three options.
Have I missed any notable pros and cons in my lists here? Has anyone had any good experiences that shed light on whether Fists lags behind the other skills?
If Fists really is the worst physical combat option, what can be done to re-balance it? In your opinion, should it even be re-balanced?