Author Topic: An Intelligently Designed Body  (Read 5548 times)

Offline bibliophile20

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An Intelligently Designed Body
« on: February 10, 2011, 11:07:31 PM »
I have a warlock NPC in my game that's, to put it bluntly, a self-modification artiste; one of his aspects is "I Have A Heart--It's Just Not Where You Expect It To Be".  Him being something of a transhumanist and a trained anatomist to boot, I had an interesting little realization when playing with his mindset: I see no reason why he wouldn't have modified his own body to eliminate all of the little vestigial organs and compromises of evolution--things like the backwards retina, the appendix, certain arteries and veins that are poorly routed, things like that.  He's still human... genetically.  But his physiology has been intelligently redesigned.  

Obviously, his skills reflect this: his Alertness and Investigation are higher than they would be, thanks to the increased visual acuity, his Endurance and Athletics are boosted thanks to the better designed anatomy, and so forth.  

So now I'm just trying to decide if that aspect is sufficient to cover everything else or if I need to build a custom stunt or power to cover his modifications.  I figure I can compel/invoke the aspect in combat, especially melee combat, as his body simply doesn't work exactly like everyone else's does anymore; alot like Mal in Serenity, "that neural cluster... had it moved".  

Thoughts?  
« Last Edit: February 10, 2011, 11:11:04 PM by bibliophile20 »
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Offline devonapple

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Re: An Intelligently Designed Body
« Reply #1 on: February 10, 2011, 11:12:04 PM »
If the goal is to subvert attempts to take advantage of assumed similarities between his body and normal humans, I think it sounds like a Compel/Invoke Aspect situation. An attack may be less successful (+2 to the dodge check) because things aren't in a vulnerable place anymore.

If the goal is to "improve" his body, then you may start taking things like Inhuman Toughness because you've improved on the frailties of mortal human bodies. Maybe it only protects against attacks which rely on some precision, but ignores gross effects like landslides, full-body squeezes, crushing, etc.

But if this is an NPC, you can justify any number of supernatural abilities as self-improvement. Claws, Toughness and Recovery powers, and more.
« Last Edit: February 10, 2011, 11:17:46 PM by devonapple »
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Offline bitterpill

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Re: An Intelligently Designed Body
« Reply #2 on: February 10, 2011, 11:23:47 PM »
You stand a risk with heavy modifying of the body, for one I cannot think of way of personally modifying yourself with magic which wouldn’t put you through tremendous amounts of pain as your body does things nobody should ever do. There is also the fact that you are only human with flawed finite knowledge of the body and worse DNA, who knows what will happen to your modifications when their cells reproduce, what  this means is that GM could negatively compel your ‘modified aspect’ with stuff like ‘you needed that to heal’ or magically upgraded cancer.  Otherwise inhuman powers make sense for upgrades also on the positive side enjoy role-playing losing your humanity as you become something ‘just better’.       
"Apathetic bloody planet, I've no sympathy at all"  Vogon Captain

Offline Ophidimancer

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Re: An Intelligently Designed Body
« Reply #3 on: February 10, 2011, 11:27:30 PM »
The Strength, Speed, and Toughness powers would be appropriate, I think at the Inhuman level, but what do you think about using Demonic Co-Pilot to represent a certain level of imperfections in the enhancement process?  Get a +1 on Endurance, Might, Athletics, maybe Alertness, but also take stress to represent the wear and tear of operating at such a supercharged level?

I dunno, just a suggestion.

Offline devonapple

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Re: An Intelligently Designed Body
« Reply #4 on: February 10, 2011, 11:29:55 PM »
You stand a risk with heavy modifying of the body, for one I cannot think of way of personally modifying yourself with magic which wouldn’t put you through tremendous amounts of pain as your body does things nobody should ever do. There is also the fact that you are only human with flawed finite knowledge of the body and worse DNA, who knows what will happen to your modifications when their cells reproduce, what  this means is that GM could negatively compel your ‘modified aspect’ with stuff like ‘you needed that to heal’ or magically upgraded cancer.  Otherwise inhuman powers make sense for upgrades also on the positive side enjoy role-playing losing your humanity as you become something ‘just better’.      

That's the thing - this is an NPC, and I think he's going for something like Dr. Kroener from "Hellboy," I assume he has access to infernal powers which are all too willing to help him out with his "improvements."

Also, there are folks like Injun Joe who have clearly developed the ability to change shapes adeptly. Just whipping up a ritual because you want eyes in the back of your head IS a traumatic and terrifying thing to do to oneself. But with time and practice, many unimaginable things are possible and potentially safe - it's just that certain things need a really strong narrative justification, like time, motivation, talent, unimaginable amounts of Refresh to spend, etc.

If this is a good guy about the same age and power as the PCs, then yes, bitterpill has a solid point about the consequences.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline bibliophile20

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Re: An Intelligently Designed Body
« Reply #5 on: February 11, 2011, 12:18:28 AM »
Very, very, very bad guy, who sees absolutely nothing wrong with "helping" people who fall into his clutches; as he sees it, he's helping them achieve their true potential! 
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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Offline Kommisar

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Re: An Intelligently Designed Body
« Reply #6 on: February 11, 2011, 12:20:19 AM »
LOL

I have a very similar NPC in my current game.  He is an old (and old-school) associate/contemporary of Kemmler and was connected to Nazi eugenics work during World War II.  Well, if one wants to be technical, the Nazi SS was tied to him.  Definitely going with some of my favorite and beloved Hellboy inspirations here.   ;D

He has not appeared in the game yet and I am still working up his final sheet, but he is a heavy weight.  Scary.  He has made infernal pacts and deals, altered his own body as well as those of animals and other humans to create henchmen and minions.  He's a full wizard packing 3 lawbreaker refinements (stacking!), and has Inhuman Strength, Toughness, Recovery and Speed.

He has all of this, but it is the result of over a century of focused work and thousands of experiments on living humans and a horde of Hell's top consultants (the best human souls can buy).

The answer to your question Bibliophile is:  How powerful do you want this NPC villain to be?

Some aspects and skill boosts work well if he has only made some minor modifications.  It works well on many levels and allows for a more subtle use of the warlock.  Such as interesting concessions if the PCs best him or even justification for interesting or abnormal consequences.  And, yes, Compels and Invokes.  You get that without him becoming a complete monster in his own right.  

My guy, with all his powers and such is a real monster.  But, that works for my game and the level of my players.

Offline devonapple

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Re: An Intelligently Designed Body
« Reply #7 on: February 11, 2011, 12:26:56 AM »
...what do you think about using Demonic Co-Pilot to represent a certain level of imperfections in the enhancement process? 

That's... pretty clever. I think I may have dismissed such an approach for a different proposal, but reskinning Demonic Co-Pilot this way suddenly makes some sort of sense.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Ophidimancer

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Re: An Intelligently Designed Body
« Reply #8 on: February 11, 2011, 12:44:38 AM »
That's... pretty clever. I think I may have dismissed such an approach for a different proposal, but reskinning Demonic Co-Pilot this way suddenly makes some sort of sense.

Thanks!  I'm also considering upgraded versions of the power to represent other such stressful supercharging powers.

Offline Drachasor

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Re: An Intelligently Designed Body
« Reply #9 on: February 11, 2011, 12:55:25 AM »
First thought:  The appendix is not a vestigial organ, it plays a non-trivial role in the immune system.

Second thought:  Redoing the eyes and some artery/vein work probably wouldn't make any sort of game difference, but they'd be solid improvements.  Trying to redo or eliminate organs would be quite difficult, however...there's a lot we still don't understand -- the now outdated thought that the appendix is a vestigial organ is an example of that

Third thought:  If you have any female PCs, would be funny* if he did some minor work and then also moved the birth canal so they gave birth more like a c-section.  That would be a flat-out improvement.  Of course, he might start experimenting with other changes after that.

Hmm, if he's trying to help, then I think it would be good to have him modify people so that they are BETTER at something they love to do.  He kidnaps a construction worker, and they get inhuman strength and toughness to help them out on the job.  He kidnaps an electrician, and they get the ability to sense electrical currents.  Someone with a deformity gets that deformity removed and has some other improvements.  I think it would be good for the first several people be genuinely better for the experience (though perhaps they have a couple oddities like that moved birth canal that mark them as not being normal).  As the corrupting effects of using magic to modify people grow larger, he starts outright experimenting on people as he loses sight of his original goals.  He should be a doctor who specialized in something related to this and learned about magic somehow.  He saw magic as a way to compensate for our current shortcomings in medicine, but he didn't know the consequences of breaking a Law.

Anyhow, I see this guy as more interesting as a tragic figure.

*Not sure what that says about me.

Offline devonapple

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Re: An Intelligently Designed Body
« Reply #10 on: February 11, 2011, 01:01:27 AM »
I am reminded of "Burn the Earth" by Dethklok:

"You're diseased
Medical experiments took away your human life
For a fee

Just a student with no money
Grabbed a flyer, Paid the price

Sharp injection - Brain inspection
Pulsing anger - Mutant rancor

...

There's nothing to save - you're my slave
Burn the Earth
For minimum wage"
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline BumblingBear

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Re: An Intelligently Designed Body
« Reply #11 on: February 11, 2011, 01:52:21 AM »
If the goal is to subvert attempts to take advantage of assumed similarities between his body and normal humans, I think it sounds like a Compel/Invoke Aspect situation. An attack may be less successful (+2 to the dodge check) because things aren't in a vulnerable place anymore.

If the goal is to "improve" his body, then you may start taking things like Inhuman Toughness because you've improved on the frailties of mortal human bodies. Maybe it only protects against attacks which rely on some precision, but ignores gross effects like landslides, full-body squeezes, crushing, etc.

But if this is an NPC, you can justify any number of supernatural abilities as self-improvement. Claws, Toughness and Recovery powers, and more.

This seems the most viable way to go about it to me.

I think that stunts would probably give a lot of the effects you describe too.

For instance, stunts cancelling out other stunts could be used.  Like, "Not where you think it is!"  could in effect be used to cancel out any aiming tags placed on the character.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline bitterpill

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Re: An Intelligently Designed Body
« Reply #12 on: February 11, 2011, 01:57:30 AM »
What would be the catch of steel mesh implants or exoskeleton Armour or would you treat such upgrades as physical armour rather than a power?
"Apathetic bloody planet, I've no sympathy at all"  Vogon Captain

Offline TheMouse

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Re: An Intelligently Designed Body
« Reply #13 on: February 11, 2011, 02:12:09 AM »
Third thought:  If you have any female PCs, would be funny* if he did some minor work and then also moved the birth canal so they gave birth more like a c-section.  That would be a flat-out improvement.  Of course, he might start experimenting with other changes after that.

I have two thoughts about this.

First, don't do this to a PC. Involuntary changes to reproductive organs is super close to rape, and that's one thing to avoid in your games at all costs. Seriously.

Second, that'd be an amazing improvement. Human children are essentially born several months before they should be so that their heads don't kill their mother during birth. It's one of the trade-offs of having a proportionally large brain for our size combined with bipedalism. If there were a different exit from the womb, pregnancy could last several months longer, which would have an amazingly positive impact on the newborn. The result would be vastly reduced infant mortality and probably a sizeable jump in physical and cognitive development.

Offline bibliophile20

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Re: An Intelligently Designed Body
« Reply #14 on: February 11, 2011, 05:55:13 AM »
Well, looking over the comments, this guy is still very much in the "larval" stage compared to the NPC Kommisar has been outlining.  He's still young--about Dresden's age--and is taking his advancement slow and steady, often testing out and refining improvements on hapless victims before applying them to himself. 

The PCs have actually tussled with him before, where he was one of the secondary warlocks in a cabal that the PCs had to deal with; they ended up not being as thorough as they should have been, being somewhat distracted by the horde of demons that the leader had summoned before they arrived, leaving him only mostly dead. 

His primary contribution to that battle, actually, was to have engaged in some fast and crude--meatball level--augmentation of some of the cabal's minions, using the biomass of some dead minions as material or grafts, and gave them bone spurs (Claws) and dermal armor (Inhuman Toughness).  So, when the PCs came back to kill or be killed, they found that the minions were a little tougher this time around.

At present, he's in the employ of a local mob boss, who is more than happy to leave him to his research so long as he helps produce some designer drugs and occasionally improve some of his men with some of the Inhuman tier abilities. 

Here are his current stats as of comments from this thread; he's not the Big Bad, or even the Dragon, so he's not that incredibly nasty; he's more the bad penny that the PCs can't get rid of.

High Concept:
Biomantic Flesh Artist

Trouble:
The Things I Could Do With You

Other Aspects
Freakish Form
The Mind Is A Plaything Of The Body
I Have A Heart—It’s Just Not Where You Expect It To Be
Lamarck Was Right
Unashamed

Skills:
Great (+4): Scholarship, Conviction, Discipline, Endurance
Good (+3): Craftsmanship, Lore, Alertness, Intimidation
Fair (+2): Athletics, Investigation, Presence, Rapport
Average (+1): Empathy, Deceit, Contacts, Fists

Stunts:
Flesh Artiste:
You know the human body; how to mark it, how to change it, how to alter it and how to best be about it.  Gain a +1 to Craftsman rolls when engaging in bodily alteration and you are done 1 step faster than usual on the time table.

Unsettling Form:
Your body, which you are so proud of, has been altered to a degree to make normal people battle with nausea on sight.  Gain a +1 to Intimidation rolls when using to attack or defend.

Lawbreaker (Second): Gains a +2 bonus to all spellcasting rolls made to transform someone. 

Lawbreaker (Fourth): Gain a +1 bonus to all spellcasting rolls made to enthrall another.

Doctor (Surgery)

Powers:
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch [+3] is gross physical trauma; a landslide is still a landslide, a hundred foot fall is still a hundred foot fall.
Channeling: Biomancy
Ritual: Biomancy
Refinement [-3]
Tips for the Evil Henchman:
#12. If the seemingly helpless person you have just cornered is confident and unafraid despite being outnumbered and surrounded, you have encountered a Hero in disguise. Run while you still can.

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