Author Topic: Ritualists and enchanted objects  (Read 6656 times)

Offline rickayelm

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Ritualists and enchanted objects
« on: February 07, 2011, 05:34:53 AM »
Can a ritualist create an enchanted object that has an evocation effect within their theme? For example in the Baltimore chapter there is a character with ritual aquamancy, could he create a enchanted object with a water magic evocation?

Offline Drachasor

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Re: Ritualists and enchanted objects
« Reply #1 on: February 07, 2011, 05:55:27 AM »
Anything you can do with evocation, you can do with Thaumaturgy (it just takes longer, normally).

In other words, yes.

Offline sinker

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Re: Ritualists and enchanted objects
« Reply #2 on: February 07, 2011, 07:38:29 AM »
If a ritualist has the ability to create enchanted items (I.E. he's a thematic ritualist or a crafter) then they can create enchanted items with evocation effects.

Offline newtinmpls

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Re: Ritualists and enchanted objects
« Reply #3 on: February 13, 2011, 09:59:00 AM »
So will this use up enchanted item slots? Or potion slots depending on duration?

Offline Howl

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Re: Ritualists and enchanted objects
« Reply #4 on: February 13, 2011, 10:13:39 AM »
Yes, a ritualist could create enchanted items with evoction spell effects. And it would use enchanted item slots( potions also use enchanted item slots). It depends what he wants to create- if he has a one-use item then I would say it should be treated as an potion, and if he wants an item that has multiple uses/session it should be some kind of enchanted item like a staff,ring,bracer.... something.
"Float like a butterfly, sting like a bee."

Offline sinker

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Re: Ritualists and enchanted objects
« Reply #5 on: February 13, 2011, 06:59:16 PM »
So will this use up enchanted item slots? Or potion slots depending on duration?

They're the same thing now. Are you still using the playtest rules newtinmpls?

Offline newtinmpls

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Re: Ritualists and enchanted objects
« Reply #6 on: February 14, 2011, 04:43:56 AM »
Argh.... I have no idea. What are the two categories, focus items & enchanted? Something ....

Offline Drachasor

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Re: Ritualists and enchanted objects
« Reply #7 on: February 14, 2011, 07:12:03 AM »
Argh.... I have no idea. What are the two categories, focus items & enchanted? Something ....

There's really only one category.

Consider it like this.  You have Enchanted Item slots, and you can use a refinement to get 4 more such slots.  2 slots together can be used to make a focus slot (which can be used for its own focus or added to an existing focus if you meet the requirements).  An Enchanted Item slot can also be used to make an enchanted item, or left open to allow for potions.

Note, that if you want extra power or uses from items you make, refinement/foci bonuses must specify whether they work on potions or enchanted items (alternatively, you can have a thematic bonus which could affect both).

Offline Tsunami

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Re: Ritualists and enchanted objects
« Reply #8 on: February 14, 2011, 09:46:00 AM »
Note, that if you want extra power or uses from items you make, refinement/foci bonuses must specify whether they work on potions or enchanted items (alternatively, you can have a thematic bonus which could affect both).
Huh, really, since when?
Just curious, is there a specific quote from the rules that makes you say that or is it just your interpretation? (which would be totally valid, mine just would be different *g*)

As I see it, the two specialisations are "Crafting Strength" and "Crafting Frequency". They affect both enchanted items and potions.

Sorry for going a little off topic

Offline Drachasor

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Re: Ritualists and enchanted objects
« Reply #9 on: February 14, 2011, 01:47:45 PM »
Huh, really, since when?
Just curious, is there a specific quote from the rules that makes you say that or is it just your interpretation? (which would be totally valid, mine just would be different *g*)

As I see it, the two specialisations are "Crafting Strength" and "Crafting Frequency". They affect both enchanted items and potions.

Sorry for going a little off topic

Hmm, I was going off:
Quote
The effect strength of a potion, like enchanted
items, is equal to the wizard’s Lore. Multiple
slots devoted to potions allow the wizard to
either:
ŠŠ Have multiple potions at one time; or,
ŠŠ Add +1 to the strength of any potion

Which seems to treat them as something separate for frequency/strength.  However, looking over Our World, there doesn't seem to be a difference.  Victor Sells is the only one written up with "potions" regarding anything, and that isn't in specialization bonuses.

So I guess you can't have slots devoted to potions, per se.  They must have missed this area when editing the crafting rules at some point.

Offline Tsunami

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Re: Ritualists and enchanted objects
« Reply #10 on: February 14, 2011, 08:06:19 PM »
Hmm, I was going off:
Which seems to treat them as something separate for frequency/strength.  However, looking over Our World, there doesn't seem to be a difference.  Victor Sells is the only one written up with "potions" regarding anything, and that isn't in specialization bonuses.

So I guess you can't have slots devoted to potions, per se.  They must have missed this area when editing the crafting rules at some point.

Well, this is only about using more slots to enhance potions. Specialisations/Foci devoted to crafting are something else. They provide a bonus to the base Uses/Strength of items/potions. (See YS:280 or below :) )

Crafting Specializations
Crafting  specializations  for  items  and potions
aren't  used  for  control  or  complexity;  they
usually  affect  frequency  or  strength without
making  you  spend  an  extra  slot  to  do  it.  A
frequency specialization allows you one more use
per session. A strength specialization  increases
the effect strength of your basic enchanted items
by  1  (this  strength  specialization  bonus  can't
be traded  in for an additional per-session use).
In the case of potions, this can create stronger
potions, or ones that you can get two uses out
of. Alternatively,  a  crafting  specialization may
be  applied  to  increase  the  limit on how many
bonuses may be placed on a single focus item (a
focus specialization).
You  can  create  focus  items which  are  used
to provide  frequency and strength bonuses  for
crafting when making other items and potions.
Tat said, you can’t create a focus item that helps
you create other focus items. It’s... uh, it’s a magic
thing. Just doesn’t work.


I read this to mean that those crafting specializations affect both potions and enchanted items... The same for Foci adding to crafting, they affect both items and potions.

Victor Sell's build seems to support my view as well. He has a Thaumaturgy specialization "Crafting Frequency +1" (no mention of potions or items here) which according to the description adds the uses he can produce with his potion slots. If the specialization was supposed to be specific to potions it would have been mentioned i'd say.

Offline Drachasor

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Re: Ritualists and enchanted objects
« Reply #11 on: February 14, 2011, 08:32:26 PM »
Well, this is only about using more slots to enhance potions. Specialisations/Foci devoted to crafting are something else. They provide a bonus to the base Uses/Strength of items/potions. (See YS:280 or below :) )

Ahh, yes, I misread that then.

Victor Sell's build seems to support my view as well. He has a Thaumaturgy specialization "Crafting Frequency +1" (no mention of potions or items here) which according to the description adds the uses he can produce with his potion slots. If the specialization was supposed to be specific to potions it would have been mentioned i'd say.

Oddly he's listed as having potion slots though, when they should be enchanted item slots.

Hmm, hard to think of a reason to grab thaumaturgical specializations outside of plain old crafting.  It doesn't make a big deal with rituals or the like, generally.

Offline Moriden

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Re: Ritualists and enchanted objects
« Reply #12 on: February 14, 2011, 09:15:45 PM »
Quote
Oddly he's listed as having potion slots though, when they should be enchanted item slots.

The stats in our world are rather poor for most characters, personally i don't even use it as a reference except for setting information.

Quote
Hmm, hard to think of a reason to grab thaumaturgical specializations outside of plain old crafting.  It doesn't make a big deal with rituals or the like, generally.

Kemlerian gives a reason for necromancy as a specialization, theoretically more exotic forms of sponsored magic might exist for other specializations. For example many people would agree that the merlin has a version of "sponsored magic" like kemlerian that works on wards instead of necromancy.
Brian Blacknight

Offline Drachasor

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Re: Ritualists and enchanted objects
« Reply #13 on: February 14, 2011, 09:19:55 PM »
Kemlerian gives a reason for necromancy as a specialization, theoretically more exotic forms of sponsored magic might exist for other specializations. For example many people would agree that the merlin has a version of "sponsored magic" like kemlerian that works on wards instead of necromancy.

Hmm, possibly.

Offline My Dark Sunshine

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Re: Ritualists and enchanted objects
« Reply #14 on: February 14, 2011, 09:23:18 PM »
Quote
Hmm, hard to think of a reason to grab thaumaturgical specializations outside of plain old crafting.  It doesn't make a big deal with rituals or the like, generally.


It depends what suits the character. Fluff > Mechanics. From a mechanical standing though, I agree with you completely; crafting (likely: strength) would always be my favoured choice.