But those things aren't present in the fiction upon which the game is based. Ergo they are problematic.
And that's the point. One gripe I originally had was that some things we saw in the books wasn't being represented, but enough people successfully argued that they didn't have to be, that the rules and "fudging it" was perfectly ok.
But then we turn around and have rules that flat out are not represented by the fiction... as far as I can recall. Dresden was drained when he cast magic, but he wasn't releasing explosive bursts of energy....
Hm, before I commit myself to something like this again, let's go back and read the section on backlash and fallout....
*returns a few minutes later*
So, backlash effects the caster. This COULD represent the exhaustion caused by massive spells that Harry sometimes experienced.
Fallout effects the environment. Have we seen anything like this in the fiction? I do recall a couple times where discussion of losing control of magic was really bad. For example, when Cowl was trying to become a God at the end, racing against the other necromancers. Losing control of the ritual was a bad thing.
That can easily compare to backlash. But what about fallout? I think maybe it might actually be appropriate. It doesn't have to represent blasts of power detonating from your body. It could be your spell being broader than intended, for instance, thus hitting more than just your intended target.
What do you guys think? Is Fallout and Backlash represented well in the canon fiction the game is based on? I didn't think so at first, but now I'm thinking that maybe, yeah, it does.