Ramirez and a lot of other Wardens carry Glocks. In fact, Jim seems to have toned down the hexing effect on guns a lot from Storm Front, where even the semiautomatics get shaky. I mean, in White Night Marcone and his mercs are spraying thousands of rounds everywhere. And Murphy's P90 is certainly a modern weapon and she's seen carrying it lots around Harry.
I wouldn't rely on nightvision goggles or your fancy optics but guns seem to be pretty immune from the accidental hexing effect later on. Besides, the best thing to do if the GM compels your gun to jam is to pull out another gun, Il Duce style!
Those are very good points. I just try to approach things as if the GM and other players may not have always read the books like me. The RPG is kind of nebulous on certain things which I am assuming is specifically so the GM has more power.
That said, Harry is not good at finesse or control and he was even able to be on a talk show in the past. I personally believe that part of why Harry fries everything is his stubborn nature and his inability/unwillingness to fit in.
Luccio is into computers. Not all wizards totally forsake technology or pop culture like Harry does.
I like the idea of a soldier ETSing and then learning about the occult and developing seriously strong evocation. Depending on the evocation, he/she might already have an affinity for it after being a soldier.
My backstory was going to be that my character was in a courthouse to get divorced and while there, he witnessed law enforcement get attacked by a ghoul. This was when he got "clued in" and also where he realized just how totally helpless he was without weapons.
Eventually, after getting clued in, obsessively studying the mystical and developing a powerful talent of his own, my character will start trying to help people, but eventually realize how badly outclassed he/she is still.
At this point, I will introduce the character accepting a deal and becoming a representative of power.
I'm thinking about asking the GM to give me some extra skill points in return for one less fate point or something.
It would make sense to me that people who have been trained in the military should receive a few bonus skill points in whatever it was they did.
For instance, an x special forces soldier would have a lot more skills in life than a person of similar age who works at Wal*Mart.