Two such characters; one is an angelic warrior, she's currently at:
Human Form, affecting:
Inhuman Speed
Inhuman Toughness (Catch: +1: When doubting her faith. This could be a 0 catch, but in this campaign it's actually capable of being exploited, so we put it at +1)
Wings
Claws (We used this to represent the sharpness of her wings)
---
unaffected by human guise:
Guide My Hand
Righteous Touch
Cassandra's Tears
The other has
sponsored magic (soulfire)
guide my hand
Inhuman strength
Inhuman toughness, Inhuman recovery (Catch, +3, attacks by mortals)
maybe some more, I forget offhand
(they are at 11 refresh, and i didn't check for stunts and such)
Her catch was meant to be very difficult to get around. One could enforce it by social combat first, forcing her to take even a mild consequence of "starting to doubt my faith". Other than that, some specific campaign elements and backstories can help get around it.
His catch was meant to allow him to take on supernatural evils, but in a common barfight he's no tougher than normal. It comes from the decision that he shouldn't be confronting mortals with hostility, and that he specifically wanted his catch to NOT be "unholy" as he wanted his powers to be used against them.
The limitation I slapped on this was forbidding them involuntary change with human guise (and thus the bonus), as i thought a god of free will wouldn't let those powers be uncontrollable. They make the decision to enact the powers, and to act on them, and are responsible for it. I also wrote specific sponsored magic rules for how capital g allows soulfire to be used in our game (you can't break a law of magic with it, for one).
It's been pretty fun, I made the city they are in a little more corrupt than usual so that they have more heat for doing the right thing.