Here's one of my sample combats for you to take a look at.
Remember that you only mark off the stress box you took, not all the ones under that (like other damage systems). So, for example, if you have 4 stress and take a 3 stress hit, your stress boxes look like:
OOXO
and not
XXXO
So if you take a 2 stress hit after that:
OXXO.
This means that something with a lot of stress boxes can soak up several hits
We'll look at something with supernatural toughness
stress: OOOO(OOOO)
If it took a stress 5 hit, then a stress 7 hit, then another stress 7 hit, (we'll ignore it's armor for now) it's stress boxes would look like:
OOOO(XOOO) (stress 5 hit)
OOOO(XOXO) (1st stress 7 hit)
OOOO(XOXX) (2nd stress 7 hit, as the 7th box is already full, damage rolls up to the 8th stress box)
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Exactly what the 'text' of the consequence is is basically arbitrary. For example, you could get a
sprained ankle as a consequence from gunfire because you sprained your ankle diving out of the way.
Duration for consequences is listed on p204 or so. With some related stuff about time on p315 or so.