Author Topic: Fomors... [Even Hand/Aftermath Spoilers Beware]  (Read 5921 times)

Offline sinker

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #15 on: November 21, 2010, 08:18:20 PM »
Seems to me that the big one also wasn't any slower than any of the others, so you might still want to give him inhuman speed.

Offline mostlyawake

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #16 on: November 21, 2010, 11:29:00 PM »
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Offline UmbraLux

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #17 on: November 22, 2010, 12:27:36 AM »
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--
“As our circle of knowledge expands, so does the circumference of darkness surrounding it.”  - Albert Einstein

"Rudeness is a weak imitation of strength."  - Eric Hoffer

Offline ralexs1991

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #18 on: November 24, 2010, 04:21:03 PM »
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Oh, hi, Mr. Warden!  How are you this fine day?  My, what a shiny sword you have there...

Offline mostlyawake

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #19 on: November 27, 2010, 09:55:27 PM »
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Offline Sanctaphrax

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #20 on: November 27, 2010, 10:27:42 PM »
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Offline crusher_bob

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #21 on: November 28, 2010, 03:04:28 AM »
If something is 'big' but not big enough to qualify for the hulking size creature feature, try giving it the No Pain, No Gain stunt, which gives it an extra physical minor consequence.

Offline Sanctaphrax

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #22 on: November 28, 2010, 05:40:33 AM »
Good idea. Alright, there's yet another alternate way to stat the big guy.

Offline zerogain

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #23 on: November 28, 2010, 07:57:58 PM »
So I'm reading Aftermath again and this exchange leaped out at me, not sure if it'll impact anyone's game mechanics.

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Offline mostlyawake

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #24 on: November 29, 2010, 02:54:21 AM »
I ran these tonight basically as they were statted out here, where we played through our city's version of the events in Aftermath.   Worked well.  Their ability w/ regards to water is especially potent when facing other sorcerers; add in a sprinkler system for true fun.  However, my players just hexed those, then tossed area effect spells at them and took down the whole lot pretty easily; leaving the sorcerer to contend with.  Due to a big, fiery finish, no one knows if he lived or not.

Of course he did; my players metagame-ingly assume this (because what fun is it for the story if he died?)

I had the sorcerer pump shifts into a really big darkness spell, to maximize their sonar advantage. This also worked well; it was countered briefly (someone dumped a light spell with more shifts of power but less duration into the area, but didn't target this as a counter... so they just lit the area for a few rounds).

To sum up: add in sprinklers and a powerful darkness spell, and these guys are really in their element. 


Offline lordoracle

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #25 on: April 03, 2011, 04:21:10 PM »
This will be helpful. I'll be setting my game on the coast of the Gulf of Mexico so these guys make for natural foes.
"If you steal from one author, it's plagiarism; if you steal from many, it's research." - Wilson Mizner

Offline Blackblade

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Re: Fomors... [Even Hand/Aftermath Spoilers Beware]
« Reply #26 on: April 03, 2011, 04:29:48 PM »
Thou shalt not reach beyond the Borders of Life.