Author Topic: An Intro to the Dresdenverse for Newbies... Without Spoilers?  (Read 5382 times)

Offline Morfedel

  • Conversationalist
  • **
  • Posts: 129
    • View Profile
An Intro to the Dresdenverse for Newbies... Without Spoilers?
« on: November 09, 2010, 01:01:03 PM »
Ok, so I have three players who want to play the Dresden Files RPG... but they've never read the novels, and no, they aren't reading the rulebook.

This is an online game... and they would like an introduction to the setting without ruining the series, as they've decided to read the books. So, can someone point me to a link with a spoiler-free, or at least spoiler-light, intro to the setting?

Something like the fact there is a Vampire War going on isn't a big deal... just want to avoid the nitty gritty details.

Offline Selrach

  • Conversationalist
  • **
  • Posts: 199
  • You'll never guess
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #1 on: November 09, 2010, 03:13:40 PM »
Well the best thing you can do is set your game before the first book Storm Front so you do no have to deal with it. Other than that you can not get too deep into the game without spoilers. 

So some nice generic details: the supernatural exists alongside the normal world. Not in the let's be friend kind of way but more like orgres eat people. Not that any folk accept the idea of that kind of thong being real. Most supernaturals are in some kind of organiztion( how well defined it is depends on who is in it). Wizards belong to the White Council which is policed by Wardens and ruled by the Senior Council.
Apparently I would much rather post than sleep.

Offline Becq

  • Posty McPostington
  • ***
  • Posts: 1253
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #2 on: November 09, 2010, 09:03:33 PM »
Another option is to start them out as 'normal' people, and tell them that as far as they know, the world is the way the real world is.  Then as the game progresses, introduce them to the spooky side through the game, or through NPC dialogue, etc.

Or give them a executive summary ("there are vampires, werewolves, ghosts, and other stuff") and play them as ankle-deep or a bit more.

This might not appeal to all sorts, but it's an option.

Offline Richard_Chilton

  • Posty McPostington
  • ***
  • Posts: 2400
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #3 on: November 10, 2010, 10:31:58 PM »
A brief intro...

The Dresden Files RPG is based on a series of urban fantasy novels of the same name.   The setting is a world much like our own but with various fantasy elements added.  Unlike many urban fantasy novels the Dresden ones are plot, not porn, driven.

The vast majority of people in this world are normal humans.  They don't believe in magic and when they see it they rationalise it as something else.  Post a film of a battle with a werewolf on youtube and people will comment on how lame the special effects are.  Show them magic and within a week or two and they will have convinced themselves that they were conned.  There is no supernatural force behind this, merely humanity's need to see the world in rational terms.  In theory the mortal authorities could be told about the supernatural, but this would spell disaster for the supernatural characters as humanity declares war on them.  Getting normal humans involved in the supernatural struggles is often called "going nuclear" because of the risks involved.  That said, in most cities there are a handful of cops (or other people) who know about the supernatural and deal with how it affects the rest of the world.

In this world there are full-blown wizards, sorcerers, and people with minor talents.  Some, otherwise normal, people have faith to the point that they have Faith driven powers.  Along side them are at least three different kinds of vampires (a fourth has been mention but not defined), ghouls, werewolves, and countless other monsters.
Note: all "full powered" wizards are part of the White Council.  This council has declared that there are seven laws of magic and enforces them on all humans that use magic.

There is also a magical world that exists along with this one - called the Nevernever.  The Nevernever can be entered by wizards, some sorcerers and minor talents, some monsters, and occasionally by accident.  The real world doesn't map directly to the Nevernever - unless you experiment you don't know what is on the other side of the barrier.  In this other world there are fairy kingdoms, spirits, monsters, demons, goblins - if you can imagine it then odds are it exists there.

While most of the fairies live in the Nevernever, some minor ones live in the real world.  Fairies are basically broken into Summer Court, Winter Court, and "Other" (called Wyldfae) and the most powerful of them can't harm you unless you've entered into a deal with someone from fairy.

Virtually everything that lives in the Nevernever can interbreed with humans.  The majority of these offspring are fairy half-breeds (called Changelings) who at some time in their life will have to make a choice - live as a normal person (giving up all their fairy powers) or become a full fairy (giving up their humanity and the bulk of their freewill).   Others are descendant from other Things and are call Scions.

One of the reasons that humanity can remain ignorant of the various things out there is that most of the powerful groups of creatures have agreed to follow something called "The Unseelie Accords".  These basically say that each group has total say over its own membership and define how they can peacefully co-exist.  Most of it boils down to ignoring each other and letting every group get on with what they do.  There are rules in there for duels, self defense, paying a wergild to settle transgressions, and what is a legitimate reason for war.  An important thing to remember is that there is no spirit of the rules, only the letter, and some beings will twist the accord anyway they can.  Both fairies courts, the White Council (a.k.a. the wizards), three vampire groups, and several Dragons have all signed on to the Accords.

As an example of how the Accords work, in the early Dresden books the hero (Harry Dresden, a wizard of the White Council) knows that there is a group of vampires in his city but cannot do anything about it unless they cross certain lines.  He knows that he could battle them but if he attacked them outside of what is allowed by the Accords he would risk starting a war between the vampires and the White Council.

Oddly enough, most of the 'refined' monster types (vampires, fairies, etc) respect what could be called "Old World Manners".  If you are an acknowledged guest they won't attack you and if they give you their word then they will keep it.  Often you can avoid a fight with such a creature as long as you are polite and don't make a point of standing in their way.  

Into this mix comes your PCs.  You get to pick your template and powers and then join in the fun.  Odds are you won't want normal people to know about any powers you have, but there are enough weird things out there that you won't feel alone.  While some gaming groups might have a different focus, the setting assumes that you will be one of the people trying to keep the world safe from dark forces while keeping humanity ignorant of the things that go bump in the night.

A bit about the FATE system:
The FATE system isn't about dice rolls.   While you make your characters (it's a group effort) you assign them Aspects.  Aspects are hard to describe - they are kind of like Metaskills.  They define who your character is and if an aspect says you can do something then odds are you can do it without dice rolls.  If dice rolls are need you can 'tag' an aspect for a +2 bonus or a reroll.  You can tag multiple aspects for every roll and you decide whether or not to tag them after you roll (and after rerolls), but every aspect can only be tagged once per roll.  The first time you tag it you tag it for free, but after that you need to pay a FATE point to tag them.

FATE points drive the game.  You start with so many of them (the more powers and stunts you buy the fewer you start with) and gain others during play.  FATE points can be spent in many ways (gain a +1 for a roll, tag an Aspect for a +2, declare that you have something that you normally wouldn't have, etc) and are gained in various ways.

During play you can make Declarations - either through using a skill or paying a FATE point - which are things that add to the game.  The GM has final say over what you can declare but generally speaking as long as it's interesting and adds to the story the GM will allow it.

Skills all have a word associated with them - something like Average, Good, Epic - and they basically describe how good you are when you use that skill.  For example, if you have Investigation at Great you're at the level of the people on CSI.

During play you can (with GM permission) gain more powers and stunts, but this will cost you refresh points (which means starting play with fewer FATE points).  But beware - refresh points are tied to the concept of freewill and should you ever reach zero refresh your character entered NPCdom.

---
If you like this feel free to use it.

Richard
(modified to fix two glaring typos)
(added something about the PCs being hero types)
(added something about the accords and old world manners)
(added something about refresh being linked to freewill and becoming a NPC)
« Last Edit: November 12, 2010, 07:25:00 AM by Richard_Chilton »

Offline deathwombat

  • Conversationalist
  • **
  • Posts: 336
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #4 on: November 11, 2010, 02:09:29 AM »
AWESOME!!!!
Bad typists untie!!!!

Offline Raiden333

  • Participant
  • *
  • Posts: 15
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #5 on: November 11, 2010, 02:21:38 AM »
That's a really good writeup, R_C.

Offline Selrach

  • Conversationalist
  • **
  • Posts: 199
  • You'll never guess
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #6 on: November 11, 2010, 02:27:50 AM »
Very nice Richard Chilton.
Apparently I would much rather post than sleep.

Offline Richard_Chilton

  • Posty McPostington
  • ***
  • Posts: 2400
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #7 on: November 11, 2010, 05:10:08 AM »
Thanks.  If anyone can think of anything to add they should feel free to chime in.

Richard

Offline devonapple

  • Posty McPostington
  • ***
  • Posts: 2165
  • Parkour to YOU!
    • View Profile
    • LiveJournal Account
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #8 on: November 11, 2010, 07:24:46 PM »
I don't see anything in the writeup about puppies, unicorns or rainbows.

Sounds about right.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline HumAnnoyd

  • Conversationalist
  • **
  • Posts: 245
    • View Profile
    • Dresden Files Accelerated: The Emerald City: Requiem
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #9 on: November 11, 2010, 07:58:27 PM »
Very cool indeed.  I think the only thing that might improve it is if you put something in there about how the PCs are the thin line that stands between an unaware and willfully ignorant humanity and the monsters that are all too willing to prey upon them. 
It's not the Heat, It's the Humanity.

The Emerald City Dresden Files Accelerated Campaign:   http://fate-accelerated-the-emerald-city.obsidianportal.com/

Offline Richard_Chilton

  • Posty McPostington
  • ***
  • Posts: 2400
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #10 on: November 11, 2010, 09:03:25 PM »
I've added a line about how the setting assumes that the PCs will be hero types.  I tried to keep it vague because, well, some groups might not want to play champions of light.  It's urban fantasy and that genre has a lot of grey areas to play in.

Richard

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #11 on: November 11, 2010, 09:17:06 PM »
I'd add a line about the Unseelie Accords, and how the major types of supernatural are all grouped into organizations that abide by them. Maybe also mention how old-fashioned the ethics of immortals are.

Offline Richard_Chilton

  • Posty McPostington
  • ***
  • Posts: 2400
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #12 on: November 11, 2010, 09:55:55 PM »
Added.

I talked about 'refined' monsters because I don't think the ghouls follow those customs.

Richard

Offline tymire

  • Conversationalist
  • **
  • Posts: 112
    • View Profile
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #13 on: November 11, 2010, 11:12:47 PM »
Depends, most of the ones in Baltimore do (from "Your Story"), as one of them is a freeholding lord.

Tbora

  • Guest
Re: An Intro to the Dresdenverse for Newbies... Without Spoilers?
« Reply #14 on: November 11, 2010, 11:16:34 PM »
Might want to include a basic overview of how refresh ties in to freewill, and how if you step over the line you lose it, and become an NPC.