Author Topic: Spare Character Concepts  (Read 97340 times)

Offline Hick Jr

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Re: Spare Character Concepts
« Reply #195 on: January 18, 2013, 12:26:50 AM »
In order-
-It's meant to be a mental assault. I put evothaum down because the whole "Evocation that targets Mental Stress" is a nuclear minefield and that's the easiest way to justify it.

-Vorpal isn't mundane. It's like, say, the Sword of Summer's Flame. I'm also a bit leery on the Cloak, but those seem to be the rules as per Conjuration in YS. Shrug.

-I'd love homebrew Summoning. I did a double-take when i realized that the Scarecrow has Mediocre Conviction and Discipline, and could be safely summoned with a ten-shift ritual. I thought it was weirdly underpriced, but then I thought, "hey, i can finally play my Summoner from pathfinder!" Honestly, it would basically bring play to a halt. I really only included it to show it could be done. The Nemesis is meant to be a lot more complicated. The regular Nightmares are about as intelligent as a crow, but the Nemesi are fully sentient. I excluded the binding to speed gameplay. Almost nothing that can be summoned has a listed conviction, and with his Discipline he'd win the Binding contest, every time, without rolling.

Edit- Side note- +5 internets to the first person to shoehorn the Kremlin into their campaign.
Comrade Tsauberon: is the Device made ready, comrade Knight?
Comrade Tsanya: Da. The Church will never know what hit it.
*deep voice russian chuckling*
« Last Edit: January 18, 2013, 01:15:39 AM by Hick Jr »
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #196 on: January 18, 2013, 04:39:16 AM »
Evothaum mental assaults are fine, but I don't think they should have weapon ratings. Even without a weapon rating, a mental attack can be really handy against a foe with physical defence Powers.

Conjuring supernaturally effective items should be possible, but if I were your GM it wouldn't be that easy.

Here's what I prefer to use for summoning.

I actually have a game that deals with German politics, so who knows...maybe the Kremlin will become relevant.

Offline Hick Jr

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Re: Spare Character Concepts
« Reply #197 on: January 18, 2013, 05:26:46 AM »
It's really intended to generate consequences. Hmm. I would probably be using it as a spray attack more than on single targets, but that's still pretty powerful. Barring knocking someone out for a couple of years, how can I balance this?
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #198 on: January 18, 2013, 08:19:39 PM »
The way I'd prefer to handle evothaum mental attacks, they're weapon 0 with accuracy equal to the spell's power.

When you take somebody out you can inflict a death-equivalent effect. Sleeping arbitrarily long would be a fair effect.

Offline Hick Jr

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Re: Spare Character Concepts
« Reply #199 on: January 19, 2013, 01:25:31 AM »
Fair enough. I'll edit it.
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #200 on: January 19, 2013, 02:03:58 AM »
More comic characters! These ones are from Chew.

They may or may not be well-done, I dunno. Feel free to critique if you've read the series and think I screwed them up.

For what it's worth, I've only read four volumes of Chew. So these guys are probably out of date.

Tony Chu (Up To Your Waist)

High Concept: FDA Cibopath
Trouble Aspect: By The Book
Other Aspects: Big Screwed Up Family, Dating Amelia Mintz, Partnered To John Colby, Savoy Has My Ear, My Crazy Ex-Girlfriend Left Me A Daughter And One Of Her Toes
Skills:
Great: Investigation
Good: Guns, Fists, Intimidation
Fair: Deceit, Alertness, Discipline, Athletics
Average: Endurance, Conviction, Presence, Burglary
Stunts:
Talented Cibopath (Investigation): +2 to Psychometry rolls.
Powers:
Psychometry [-1]
Total Refresh Cost:
-2
Refresh Total:
5

Mason Savoy (Submerged)

High Concept: Fugitive Cibopath
Trouble Aspect: Dubiously Ethical Personal Crusade
Other Aspects: Silly-Seeming Fat Man, Former FDA Agent, Former Partner Of Both Caesar And Tony, Fights Like A Ninja, Revenge For My Wife
Skills:
Superb: Fists
Great: Might, Investigation, Athletics
Good: Endurance, Deceit, Alertness
Fair: Discipline, Intimidation, Rapport
Average: Empathy, Presence, Conviction
Stunts:
Armed Arts (Fists): Wield sais and sword-cane with Fists.
Lots Of Extra Flesh (Endurance): Extra mild physical consequence.
Lie To The Government (Deceit): +2 to hide things from the government and its agents.
Two-Weapon Fighting (Fists): When wielding a second weapon, add half its weapon rating to that the weapon rating of the primary weapon.
Powers:
Psychometry [-1]
Total Refresh Cost:
-5
Refresh Total:
5

Poyo (Feet In The Water)

High Concept: Fighting Rooster
Other Aspects: Really Really Bad Ass, Champion Of Yamapalu
Skills:
Great: Fists, Athletics
Good: Endurance, Alertness
Fair: Intimidation, Discipline
Average: Conviction, Survival
Stunts:
Berserk (Fists): Poyo can go berserk, giving him +1 to all Fists attacks and making all of his attacks inflict +1 stress. Doing so inflicts a -1 penalty to his defence rolls and forces him to attack until either he is dead or his enemies are.
Feathers, Rage, And Hate (Fists): Poyo may make spray attacks unarmed.
Powers:
Echoes Of The Rooster [-1]
Potent Natural Weaponry [-2]
Inhuman Speed [-2]
Inhuman Toughness [-2]
Total Refresh Cost:
-9
Refresh Total:
-3

Offline narphoenix

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Re: Spare Character Concepts
« Reply #201 on: February 20, 2013, 07:45:15 PM »
Ok. I'm going to try my hand at Cammie from The Gallagher Girls series. She's badass. Goes to a school for spies, kicks ass, takes names, all that jazz. I'm writing her up Scuba Diving. She's Pure Mortal, though. This is her after the book Out of Sight, Out of Time

Name: Cameron Ann "Cammie the Chameleon" Morgan
HC: Gallagher Girl
TA: Following My Father's Legacy
OAs: My friends are my team; Everyone I know is a spy; A Gallagher Girl is still a girl; In Love with a trained assassin; Tortured by the Circle of Cavan

Skills:

Fantastic: Stealth, Alertness
Superb: Fists, Scholarship
Great: Investigation, Deceit
Good: Conviction, Burglary
Fair: Guns, Endurance, Athletics
Average: Discipline, Presence, Might

Stunts:

Linguist x2 (Yes, she knows 14 languages including her native English) [-2]
Corner of Eye
On My Toes
Paranoid? Probably.
Hairpin Maestro
Safecracker
Big Picture
Takes one to Know One
Deep Cover Agent (from Deadman's stats: +2 to Deceit to maintain a cover)
Footwork
Redirected Force
Quick Eye
Pin the Tail
Forgery Expert
Swift and Silent
Resilient Self Image

Tracks:

Social: OOO
Physical: OOO
Mental: OOOO +2 mild for torture

Total Refresh Cost: -15 (Pure Mortal)
Refresh Remaining: 2

Here she is. If her stats make her seem very scary for a high school senior... Well, that's kind of because she is. Actually, this might be an underestimate. She's taken on terrorist organization, does PhD level Chemistry, and is a Very Big Target. That last aspect of hers is actually the result of an Extreme Consequence she had this past book. The book was also probably a Major Milestone for her to boot.

Critiques welcome.
« Last Edit: February 20, 2013, 08:08:04 PM by narphoenix »
GMing:

Paranet 2250

Avatar from Scarfgirl and TheOtherChosenOne of Deviantart

Offline KnightOrbis

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Re: Spare Character Concepts
« Reply #202 on: March 04, 2013, 06:37:11 AM »
A few PC's from a campaign me and my friends are playing. Only major houserule is that Physique replaces both Might and Endurance. I'll post them bit by bit.

Name: Seamus McCasur
High Concept: Gentleman Brawler
Trouble Aspect: Never Backs Down
Other Aspects: Wrath of St. Patrick; Haymaker Like A Train; Broke The Meat Grinder; Charming Drunk; Only Slightly Outclassed

Skills:
Great (+4)- Fists, Physique
Good (+3)- Presence, Rapport
Fair (+2)- Intimidation, Wealth, Empathy
Average (+1)- Deceit, Athletics, Contacts, Conviction, Guns

Stunts:
-1 Aim To Maim (Use Maneuvers to inflict consequences)
-1 Wrecking Ball Blows (+2 to Fists for the purpose of Aim To Maim)
-1 No Pain, No Gain (+mild consequence)
-1 No Guts, No Glory (+moderate consequence)
-1 Is That All Ye Got (enemies can only tag your consequences for +1)
-1 Drunk Brawling (+1 to Fists when drunk)
-1 Lethal Blows (+2 stress to Fist attacks)
-1 Thick As Brick (+1 to physical stress)
-1 No Holds Barred Beatdown (add X stress according to tier of consequence on a target)

-9 Refresh

Gear:
Brass Knuckle (Weapon:1 to Fists)
Bourbon Flask (Can apply DRUNK aspect)



Stress:
Physical:0000+0 ,mild,moderate
Mental:000
Social:0000

Physical Appearance:
A tall imposing man of 40 at 6'3, he usually is bald and wears a scruffy chestnut beard. Typically wears a olive drab beret, with a plaid button-up and khakis.





« Last Edit: March 05, 2013, 12:24:08 AM by KnightOrbis »

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #203 on: March 04, 2013, 08:45:25 PM »
What power level is this guy at?

He's got 24 skill points and a total Refresh cost of 7. Not sure what that makes him.

Also, I take issue with some of those Stunts.

-1 Aim To Maim (Use Maneuvers to inflict consequences)

-1 No Guts, No Glory (+moderate consequence)

-1 Lethal Blows (+2 stress to Fist attacks)

-1 Thick As Brick (+1 to physical stress)

-Could very easily be broken, depending on how it works.

-I dunno about this one. I guess a moderate consequence isn't 100% better than a mild one, but still.

-Claws is a Power, not a stunt.

-Not sure whether I'd allow this. I'm not saying it's broken or anything, but I tend to assume that mortals cap out at 4 boxes.

Offline KnightOrbis

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Re: Spare Character Concepts
« Reply #204 on: March 05, 2013, 12:23:31 AM »
Our group is at Chest Deep refresh but apparently using the skill cap and points of Waist Deep to my realization for the first time  :P. Eh whats done is done (my table usually finishes an entire campaign in four session before moving on, which we have). Though I have to say I liked having the lower skill levels mixed with higher power levels as we have toyed with the first three tiers and couldn't find a really perfect on to our unanimous liking until we did Albuquerque (this one).

Forgot to add in Guns skill at Average also.


-Basically just a reskin of Brutality from the Resources Wiki
-The prerequisite is you have to take That All Ye Got, then No Pain No Gain if it matters.
-I kinda forgot about the vs Armor part of Lethal Blows.
-Our table agreed after a little debate that we'd allow it since we wanted Seamus to be nearly superhuman in his capabilities while still keeping him a mortal. And it's half the cost of Inhuman Toughness and half the benefits so it's still stunt-like I believe.

Offline Sanctaphrax

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Re: Spare Character Concepts
« Reply #205 on: March 05, 2013, 10:05:23 PM »
-Basically just a reskin of Brutality from the Resources Wiki

Oh, yeah, that.

I took that off the stunt list for being broken a while back, but I never updated the wiki accordingly. Sorry if this caused trouble for your game.

If it was fun, then ignore the above apology.

-The prerequisite is you have to take That All Ye Got, then No Pain No Gain if it matters.

Okay, that could work.

Offline Hick Jr

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Re: Spare Character Concepts
« Reply #206 on: March 06, 2013, 12:02:25 AM »
I kind of want to Dresdenize King Midas- as in, he's alive today, and he still has his curse, but he's turned it into badass Metal evocations or possibly some kind of Incite Effect, definitely Incite Emotion:Greed, and maybe some kind of "golden skin" thing. Think Araris Valerian, but golden.

Anyone have input?
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Deadmanwalking

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Re: Spare Character Concepts
« Reply #207 on: March 06, 2013, 12:09:38 AM »
Incite Effect seems the way to go for the golden touch, plus maybe Damage Shield if it applies to people who touch him. The greed thing should be an Aspect at most, since he never had power over it per se, he just, y'know, was greedy. The 'sheathed in gold' thing is pretty clearly a Roughness power plus Human Form. Metal Evocation is possible, but by no means necessary. He should have maxed out Resources because, y'know, he would.

Offline Hick Jr

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Re: Spare Character Concepts
« Reply #208 on: March 06, 2013, 12:45:06 AM »
I was planning on going with Toughness for the "golden man" type thing. Damage Shield is good. Hadn't thought of that. I really like him having Metal, but it'd probably be easier with Incite Effect.

Any ideas regarding power level, or should I just wing it?

EDIT- Because I was bored, I did up a half-spirit elemental Venatori assassin at "Wish I Had a Submarine", which can be located in the Custom Powers thread. In place of Channeling:Spirit, which is boring, I used the custom psychic Powers Telekinesis, Telepathy, and Teleportation.
« Last Edit: March 06, 2013, 01:36:47 AM by Hick Jr »
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.

Offline Hick Jr

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Re: Spare Character Concepts
« Reply #209 on: March 06, 2013, 01:47:07 AM »
“Wish I Had A Submarine” 18 Refresh, 60 Skill Points, Skill Cap Fantastic
Name
Mordekainen
High Concept
Half-Elemental Venatori Assassin
Trouble
I Wish You Wouldn’t Think So Loud
Other
Grew Up On the Streets; Venatori Secret Weapon; Black Court Bastards!; "First Law? Pfft."; Not a Glass Cannon, But Nice Try

Skills
Fantastic: Discipline, Conviction
Superb: Stealth, Athletics, Deceit
Great: Alertness, Intimidation, Fists
Good: Lore, Scholarship, Resources, Endurance
Fair: Burglary, Presence, Driving, Contacts
Average: Craftsmanship, Empathy, Investigation, Performance

Powers
Telekinesis (Blades of Force, Force Field, Metaphysical Strength) [-5]
Mythic Strength [-6]
Supernatural Toughness [-4]
The Catch [+3] is successful ambushes.
Telepathy [-2]
Teleportation [-3] (Rapid)
Total Refresh Cost: -17
Fate Points: 1


Stress
Social:000
Mental:0000 +1 mild consequence
Physical:0000(0000) and Armor:2


Fighting this guy would be nightmarish. Weapon:10 telekinetic blasts, he's throwing cars and probably small buildings at you, sucking the information out of your brain, and then teleporting away at Legendary+1. Or he just ninjas over at Superb Stealth and sets up an ambush along with a couple of navel-gazing aspects that turns you and the surrounding block into a smoking crater. The Venator/i send in Mordekainen when they need the modern equivalent of an ICBM.
and, for ease of use, the custom powers used.
(click to show/hide)
« Last Edit: March 06, 2013, 01:50:08 AM by Hick Jr »
Hi! My home is called an apiary! I collect honey, and defend the Queen!

Not-so-secretly a power hungry megalomaniac with a Modular Abilities addiction.