Perhaps my example of Jean Grey was a bit off the mark from what I intended. Certainly, I would never include any level of mutants or spandex into the Dresdenverse. I agree that any use of psychic powers in the game would be a lot less impressive than the verisimilitude of wizardry. I would really like psychics to have their own place, not simply through changing the window dressing per say.
I've been playing around with a few things; maybe some sampling will give folk the basics of what I'd like to see:
Psychic Template
Musts - High Concept Phrasing (Telekinetic Bounty Hunter, or Sensitive Homemaker)
Physical (-3) or Sensitive (-3) Psionics
Supernatural Senses: (-1) i.e. emotion, thoughts, magics, psionics, corruption, faith
Options: use the Sight and/or the Soulgaze; select a Kinetic specialization (-1; which could function like Channeling without the Item Slots)
Important Skills: Conviction, Discipline, Presence, Alertness
Minimum Refresh Cost: -4
Each flavor of psionics (physical or sensitive) could provide a sort of hit list of what could be done at a base psychic energy cost (Conviction shifts), using Discipline to defend against. These might resemble Rotes at first glance; any ideas on how to make it stand on its own?
Physical Psionics: Healing Surge (3), Regeneration (4), Inner Strength (2), Death Trance (1), Ectoplasm (3), Resistance (4), Blind (3), Pain (3), Inhuman Strength (5), Inhuman Speed (5), Psychic Blade (6), Psychic Shield (6), Sleep (2), Combat Intuition (4)
Sensitive Psionics: Empathic Transmission (2), Astral Projection (6), See Aura (1), Sixth Sense (3), Perfect Memory (1), Suggestion (4), Cure Insanity (6), Insert Memory (5), Illusion (5), Possession (5), Domination (5), Mind Bond (4), Mind Wipe (6), Mind Trap (5)