Except that he's easily killable. Sure, the shield gives him physical immunity in the direction it's facing (which is a clunky mechanic at best - see below). But he still rolls only superb for defense. Say that a dozen soldiers rush him and roll for grapple (skill of good or great). He goes down. Ditto if half of those dozen soldiers roll disarm/trip/other maneuver and the remaining shoot after aiming. Then there's grenades thrown behind him or at his feet, gas grenades, flamethrowers and the like.
Yea I wasn't quite sure how to address the multiple enemy issue.
@the shield/stunts/build:
All major IoPs are indestructible. That doesn't mean they should work any better. If the Hulk gives one of his trademark two-fisted blows and Cap stays to take it, his shield won't be damaged. But Cap will be a greasy smear on the ground under the shield. So the shield should not give Physical immunity - especially since you got the problem of "facing".
Actually, the Vibranium of the Shield diffuses the kinetic energy of blows- so Cap
can be beneath the shield and not be crushed (he has in fact).
Anyone could take a supplemental on his turn to move one zone and position himself behind Cap and then attack, thus rendering the shield useless.
As for his stunts, he has no stunts for his shield. That's just wrong. Plus, he completely lacks the Presence skill and he's the leader of the Avengers.
Here's a build that, I think, is closer. It makes him a lot less killable as long as he has the shield; he blocks most things at +8, +10 for energy attacks, he attacks at +7 with weapon 4 and can do both spray attacks and instantly recover his shield. He is also faster due to mobility and he is a very great leader as he has the Presence skill to go with his Leadership stunt. Give him a bullet-resistant suit for armor 2 and he's set.
I
knew I had forgotten something- equipment
Captain America (Steven Rogers):
High Concept: Iconic Super-Soldier of America
Trouble: Idealist to the Bitter End
Other Aspects: Loyal to Nothing but the Dream, WWII Veteran, Avenger, Unshakable Devotion, Old-Fashioned Manners
Skills:
Superb: Weapons, Conviction, Athletics, Presence
Great: Endurance, Discipline, Might, Alertness
Good: Empathy, Rapport, Survival, Stealth
Fair: Driving, Scholarship, Burglary, Lore
Average: Investigation, Craftsmanship, Performance, Guns
Stunts:
*Deflection Throw: when you thorw a disc-shaped weapon, you can angle it to hit multiple targets, doing a spray attack even at range
*Weapon Recovery: you may instantly recover a thrown weapon by angling it to return to you, provided you throw it no more than a zone. Otherwise, it's a supplemental action.
*Mobility: when using melee weapons or fists, reduce the penalties from moving by up to 2.
*Shield Mastery: +2 to defense rolls using a shield.
*Throw Mastery: +1 to attack rolls and +2 to damage with thrown weapons. This is two stunts.
*Pilot
*Fleet of Foot
*Resilient Self Image
*Martial Artist
*Lethal Weapon
*Leadership
*Good Arm
*Tireless
*No Pain, No Gain
[-15]
Powers:
*Wizard's Constitution [+0]; Steve Rogers ages little (if at all) due to the Super-Soldier Serum
[-1] Item of Power: Unbreakable Shield
*Indestructible
*It Is What It Is: weapon 2, extends the defense trapping of weapons skill to include ranged attacks.
*Absorb Energy: +2 block rolls vs energy attacks.
*True Aim
I do like the added stunts and adjusting of the skills. However, I feel that the Physical Immunity is important- nothing except
Mjolnir and the like can get through (see the hulk comment above). I'd make a compromise of our two builds- let me know how you feel about the PI- it only puts his refresh at 22 (which is valid is you consider the Hulk is 33...):
The shield is not only nearly indestructible, but it absorbs a great deal of kinetic energy from impacts because of its Vibranium component. That is why the Hulk can pound it while Cap is holding it, without simply sending him into the ground or the air. Cap has also used the shield to cushion the force of impact when dropped from a high altitude by standing on the shield.
Combined work of Belial666 & KatarnCaptain America (Steven Rogers):
High Concept: Iconic Super-Soldier of America
Trouble: Idealist to the Bitter End
Other Aspects: Loyal to Nothing but the Dream, WWII Veteran, Avenger, Unshakable Devotion, Old-Fashioned Manners
Skills:
Superb: Weapons, Conviction, Athletics, Presence
Great: Endurance, Discipline, Might, Alertness
Good: Empathy, Rapport, Survival, Stealth
Fair: Driving, Scholarship, Burglary, Lore
Average: Investigation, Craftsmanship, Performance, Guns
Stunts:
*Deflection Throw: when you throw a disc-shaped weapon, you can angle it to hit multiple targets, doing a spray attack even at range
*Weapon Recovery: you may instantly recover a thrown weapon by angling it to return to you, provided you throw it no more than a zone. Otherwise, it's a supplemental action.
*Mobility: when using melee weapons or fists, reduce the penalties from moving by up to 2.
*Shield Mastery: +2 to defense rolls using a shield.
*Throw Mastery: +1 to attack rolls and +2 to damage with thrown weapons. This is two stunts.
*Pilot
*Fleet of Foot
*Resilient Self Image
*Martial Artist
*Lethal Weapon
*Leadership
*Good Arm
*Tireless
*No Pain, No Gain
[-15]
Powers:
*Wizard's Constitution [+0]; Steve Rogers ages little (if at all) due to the Super-Soldier Serum
[+2] Item of Power: Unbreakable Shield
*Indestructible [-1]
*It Is What It Is: weapon 2, extends the defense trapping of weapons skill to include ranged attacks. [-1]
*Absorb Energy: +2 block rolls vs energy attacks. [-1]
*True Aim [-1]
*Physical Immunity [-8] Not even the Hulk could break this shield (or its user).
*The Catch [+1] Mjolnir (and possibly other god-level weapons) can break the shield.
*The Catch [+2] The Immunity only applies to the direction the shield is facing.
Equipment:
*Armor: 2 (bullets)
*Pistol (weapon: 1) (believe it of not he occasionally uses this)
*Avengers ID card (communication)
Refresh Cost: -22
Total Refresh: 10