I chose to reverse the catches on Barrakan, to reflect the distance between him and the rest of the family.
Barrakan Frost (Deep One)
High Concept: Black Sheep Of The Frost Family
Other Aspects: Master Pyromancer, Fiercely Independant, Fires Of Heaven And Hell
Skills:
Epic: Conviction
Fantastic: Discipline, Lore
Superb: Presence, Endurance, Athletics
Great: Alertness, Investigation, Intimidation
Good: Empathy, Fists, Might
Fair: Performance, Rapport, Stealth
Average: Deceit, Survival, Burglary, Scholarship
Stunts:
Limitless Power (Conviction): 2 extra mild mental consequences, usable only for spellcasting.
I Do What I Want (Presence): Armour 1 against attempts to order him around.
Applied Knowledge (Lore): Make Declarations at +1 with Lore regarding magic and magical things.
Powers:
Evocation [-3]
Thaumaturgy [-3]
The Sight [-1]
Refinement [-16]
Sponsored Magic (Hellfire) [-2]
Sponsored Magic (Soulfire) [-3]
Inhuman Speed [-2]
Supernatural Toughness [-4]
Inhuman Recovery [-2]
The Catch (cold) [+2]
Physical Immunity [-8]
The Catch (not fire) [+6]
Custom Power:
Red-Hot Recovery [-2?] When Barrakan is exposed to cold, flip two coins. If both are heads, then prevent all damage and give Barrakan the benefits of a scene of recovery.
Magic:
Evocation (Air, Fire, Earth, Spirit): +1 spirit power, +2 spirit control, +3 fire power, +4 fire control
Thaumaturgy: +1 crafting frequency, +2 crafting power, +3 pyromancy complexity
Foci: Left-Hand Blasting Rod (+4 offensive fire power), Right-Hand Blasting Rod (+4 offensive fire control), Bracers (+1 defensive fire power and control), Hammer (+2 crafting frequency), Anvil (+2 crafting power), Notes (+1 pyromancy complexity)
Enchanted Items (all have four uses): Robes (10 shift block against attack), Protective Amulet (10 shift block against attack), Underclothes (Armour 5), Protective Belt (Armour 5), Ring Of Chains (10-shift grapple attempt, one target within line of sight), Ring Of Blasting (weapon 10, aim with Discipline), Boosts Of Escape (10-shift sprint action), Bottle Of Living Flame (10-shift summoning spell, creates a fire elemental), 4 potion slots (strength 10)
Total Refresh Cost:
-41
Refresh Total:
-3