Author Topic: DFRPG Character Creator/Manager  (Read 35545 times)

Offline aardvark

  • Participant
  • *
  • Posts: 28
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #30 on: October 06, 2010, 08:27:13 AM »
Mortal Stunt "Person of Conviction" not count when calculating social stress.

Offline MacShidhe

  • Conversationalist
  • **
  • Posts: 230
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #31 on: October 06, 2010, 09:24:39 PM »
Hi,

I'm having trouble accessing the character sheet.  I keep getting an error which states:

"Could not find a part of the path 'C:\Documents and Settings\Guest\My Documents\RPG\Dresden Files\Character Sheet\CharacterSheet\eb858c58-93a8-404b-841a-b46a6b1fafe6.dfrpg'."

What am I doing wrong?  That's not the name of the file I've saved.


-Sam

Full Assed FTW!

DV MacShidhe v1.2 YR2 FR 0.75 BK++  RP++++ JB++ TH+ WG ?CL+ SW BC+ MC SH [Murphy++, Molly--, Elaine -]

NERO Plot Merc - "Have Mod, Will Travel"

Offline yakoaohw

  • Participant
  • *
  • Posts: 37
    • View Profile
    • Dresden Files RPG Character Manager
Re: DFRPG Character Creator/Manager
« Reply #32 on: October 07, 2010, 03:45:23 AM »
Hi,

I'm having trouble accessing the character sheet.  I keep getting an error which states:

"Could not find a part of the path 'C:\Documents and Settings\Guest\My Documents\RPG\Dresden Files\Character Sheet\CharacterSheet\eb858c58-93a8-404b-841a-b46a6b1fafe6.dfrpg'."

What am I doing wrong?  That's not the name of the file I've saved.


-Sam




Hrmmm... I'll have to do some testing. The file name you are seeing is the temporary file that is saved before being converted to HTML to be used a viewable character sheet. The file is created, converted and then deleted so you usually never see it or its name unless there is a crash somewhere along the line. (The file was originally created so I had something to examine to see where a breakdown could possibly occur.)

My first guess is that the file is not being written properly to the directory where it is installed. Maybe because it is looking in the "Guest" documents and settings you don't have full write access to that directory, or maybe you as a user do but the program does not? I'll try some things and see what I can figure out.

Offline Sanctaphrax

  • White Council
  • Seriously?
  • ****
  • Posts: 12405
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #33 on: October 09, 2010, 10:46:56 PM »
Noticed a typo. In the description of the Item Of Power power, the ability Unbreakable is listed as Un Breakable. In the description of the Sword Of The Cross power, the same ability is listed as Ubreakable. Obviously this is no big deal, but I thought you should know.

Offline yakoaohw

  • Participant
  • *
  • Posts: 37
    • View Profile
    • Dresden Files RPG Character Manager
Re: DFRPG Character Creator/Manager
« Reply #34 on: October 11, 2010, 02:43:33 AM »
Version 1.0.1.0 is up.

I made a bunch of changes including correcting some typos and adding a help file, but the biggest update is the custom stunts, powers, templates, elements, and specializations.

PLEASE BACK UP YOUR CHARACTERS BEFORE USING THE NEW VERSION. There will probably be no issues with files, but I'd hate to have someone lose their stuff because I overlooked something.

Details on everything that was added/changed can be found at dfrpgtools.blogspot.com.

When you first run the new version, it will create a new file called 'custom.xml'. This will contain all your custom items. If you delete it, another will be created when you run the program again. Please make sure you have write access where ever the program gets placed. If that file becomes invalid, the program will crash when it tires to access it. If you make duplicate entries under any custom item, you will not be able to remove them from the list and will have to edit the file in notepad to do so.

If I did not address a bug or error that you brought up and it still shows up in the program (and of course if a new one appears) please post/repost it here so I can make a more complete list than I was working from previously (my laziness in recording them not any lack of reporting them being the problem).

As always, thanks for the input. I hope this proves useful.

http://www.mediafire.com/?j6ksw3c81q46v

Offline MacShidhe

  • Conversationalist
  • **
  • Posts: 230
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #35 on: October 11, 2010, 01:18:54 PM »
Hi Yakoaohw,

I discovered something interesting this morning when I installed the new version.  I can view the character sheet before I save a character but not after.


Sam
Full Assed FTW!

DV MacShidhe v1.2 YR2 FR 0.75 BK++  RP++++ JB++ TH+ WG ?CL+ SW BC+ MC SH [Murphy++, Molly--, Elaine -]

NERO Plot Merc - "Have Mod, Will Travel"

Offline lordoracle

  • Participant
  • *
  • Posts: 95
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #36 on: October 12, 2010, 05:36:11 PM »
Greeting Yakoaohw,

Love the update (again, thank you).

One problem I've hit is really just cosmetic. When I clicked on the "Custom template" button, all of the existing templates doubled up in the window.

Clicking on the window again (to see if it would triple the entries), I received the following error:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Dresden_Files_Character_Manager.Form2.ListBoxTemplate_Selec tedIndexChanged(Object sender, EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.ClearSelected()
   at Dresden_Files_Character_Manager.Form6.PopulateCustomLists()
   at Dresden_Files_Character_Manager.Form6.Form6_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
    Assembly Version: 1.0.1.0
    Win32 Version: 1.0.1.0
    CodeBase: file:///C:/Program%20Files/DFRPG%20CharacterManager1.0.1.0/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


"If you steal from one author, it's plagiarism; if you steal from many, it's research." - Wilson Mizner

Offline Logan01X

  • Participant
  • *
  • Posts: 17
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #37 on: October 13, 2010, 04:52:32 PM »
Great improvements on the program! I had the same thing happen to me as Lordoracle. I'm running windows7 and running it as administrator seems to help the crashing but it still adds the book templates every time i click the custom button.

Offline dbrowne1974

  • Participant
  • *
  • Posts: 19
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #38 on: October 13, 2010, 08:26:46 PM »
I'm getting this message, but "seems" to be working fine for the most part.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidOperationException: Invoke or BeginInvoke cannot be called on a control until the window handle has been created.
   at System.Windows.Forms.Control.WaitForWaitHandle(WaitHandle waitHandle)
   at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous)
   at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args)
   at System.Windows.Forms.Control.Invoke(Delegate method)
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsAppli cationBase.HideSplashScreen()
   at Microsoft.VisualBasic.ApplicationServices.WindowsFormsAppli cationBase.MainFormLoadingDone(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
    Assembly Version: 1.0.1.0
    Win32 Version: 1.0.1.0
    CodeBase: file:///C:/Users/Dennis/Desktop/RPG%20Stuff/Dresden%20RPG/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



Offline BenQ

  • Lurker
  • Posts: 2
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #39 on: October 14, 2010, 11:40:54 AM »
Not had chance to check out the custom stunts and powers yet, but wanted to post my gratitude for this great program - it has already come in very helpful in making a set of pre-gens for my first outing with DFRPG/FATE!

Offline Sinister

  • Participant
  • *
  • Posts: 17
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #40 on: October 16, 2010, 06:33:31 PM »
I'm getting an error when I attempt to make custom powers. It make the power ok but then wants to shut down the program (unless you click continue).  The mortal stunts also don't pop up if custom powers are in the add list.

Offline yakoaohw

  • Participant
  • *
  • Posts: 37
    • View Profile
    • Dresden Files RPG Character Manager
Re: DFRPG Character Creator/Manager
« Reply #41 on: October 16, 2010, 07:22:06 PM »
Fixed a few bugs before I saw Sinister's post. New version (1.0.1.1) is up.

MacShidhe: I was unable to recreate the issue with the character file you sent me. If the problem continues, the best fix I can think of for the moment is to save, reopen and then view the character sheet. A pain in the butt I know, but I can't seem to track down the issue at the moment.

Templates should now clear and reload when custom templates are made now.

I'll take a look into custom powers/mortal stunts this afternoon.

http://www.mediafire.com/?ee741h494jkcz26


EDIT:
Sinister: I was able to make Custom Powers without any trouble. Could you post or send me the power you were trying to add with all the details so I can do some testing?

As for mortal stunts, they are still available, just change the "Skills" dropdown and they should refresh. I'll correct the vanishing in the next update.
« Last Edit: October 16, 2010, 07:27:51 PM by yakoaohw »

Offline Sinister

  • Participant
  • *
  • Posts: 17
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #42 on: October 16, 2010, 09:06:41 PM »
Yak - nvm.  I found out what the issue was.  I wasn't putting in -3 for refresh, I just had 3.  And it was popping up an error message.

Offline Sinister

  • Participant
  • *
  • Posts: 17
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #43 on: October 17, 2010, 04:14:13 AM »


now it is something else


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Dresden_Files_Character_Manager.Form2.ButtonAddPower_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Dresden Files Character Manager
    Assembly Version: 1.0.1.1
    Win32 Version: 1.0.1.1
    CodeBase: file:///C:/Users/Bryce%20Whitacre/Documents/RPGs%20and%20Games/Dresdan/CharacterManager1.0.1.1/Dresden%20Files%20Character%20Manager.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Makes the power, but when I attempt to select if for the character, it goes all wonky with the error:

Unhandled exception has occurred in your application.  If you click continue, the application will ignore this error and attempt to continue.  If you click Quit, the application will close immediately. Object reference not set ot an instance of an object.
This is the error I get with custom powers.


Offline wolfiejinn

  • Participant
  • *
  • Posts: 14
  • Member of the 'Za Lord's Guard
    • View Profile
Re: DFRPG Character Creator/Manager
« Reply #44 on: October 17, 2010, 04:54:00 PM »
Okay trying the new version but may I suggest some more Thaumaturgy and Ritual specializations to choose from?  Not a whole lot for earth users.  Gyromancy, floromancy, geomancy for earth elemental users.

You can also add, audiomancy, pyromancy, aeromancy, umbramancy (darkness), cryomancy, hydromancy, cryomancy, magnetomancy as well.  Or maybe a text box for the player to add their own?  :)
People who get nostalgic about childhood were obviously never children.
      Bill Watterson, Calvin and Hobbes