Author Topic: Homebrew Stunts  (Read 62108 times)

Offline BumblingBear

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Re: Homebrew Stunts
« Reply #165 on: July 30, 2011, 03:52:46 AM »
I would make "Parry Everything" a -1 power, not a stunt.

And it would require the player have a speed power and an indestructible weapon first.

That's just me, though.
Myself: If I were in her(Murphy's) position, I would have studied my ass off on the supernatural and rigged up special weapons to deal with them.  Murphy on the other hand just plans to overpower bad guys with the angst of her short woman's syndrome and blame all resulting failures on Harry.

Offline Sanctaphrax

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Re: Homebrew Stunts
« Reply #166 on: July 30, 2011, 04:26:40 AM »
About Dragoon: I like the flavour, but I think the bonus is too large. Normally, stunts can only give +1 accuracy.

Hm. You know, I think I'm going to make a Generic Dragoon on the Generic NPC thread now.

About Parry Everything: I think I need to rename and refluff this stunt. The actual effect is pedestrian, and actually less effective than the Footwork stunt for Fists. But the flavour is blatantly supernatural, which causes problems.

Any ideas for a new name and flavour for Parry Everything?

Offline JayTee

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Re: Homebrew Stunts
« Reply #167 on: July 30, 2011, 04:38:20 AM »
Hows this?

"Weapons Specialist Melee combat is your thing"

Offline Sanctaphrax

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Re: Homebrew Stunts
« Reply #168 on: July 30, 2011, 04:40:27 AM »
Functional, but rather generic. I dunno.

It's probably better than what I have now, but it seems like it could apply to anything within the Weapons ability.

Offline CaptFisher

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Re: Homebrew Stunts
« Reply #169 on: August 03, 2011, 04:32:54 AM »
How is this one?

Sneaky Bastard
Craftsmanship-You may use your craftsmanship to make attacks at range in an area designated beforehand as your home turf?  (may require demolitions training)

Fairy tales don't teach children that monsters exist, children know that monsters exist.
Fairy tales teach children that monsters, can be slain.

Offline Sanctaphrax

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Re: Homebrew Stunts
« Reply #170 on: August 05, 2011, 06:00:13 PM »
Sure, but the wording is a bit awkward.

Could use a bit of rewriting, I think.

Offline Bayani

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Re: Homebrew Stunts
« Reply #171 on: August 08, 2011, 02:14:20 PM »
Weapons - Escrima

Through study of the Filipino martial art, Escrima, you not only know how to wield weapons, you know how to move like one as well. You may make use the Weapons Skill to make unarmed attacks at -1.

Offline Sanctaphrax

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Re: Homebrew Stunts
« Reply #172 on: August 10, 2011, 07:31:10 PM »
So, would that stunt allow you to use other Weapons stunts unarmed? Would it let you defend with Weapons while unarmed?

Or is it just basic attacks?

Offline Bayani

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Re: Homebrew Stunts
« Reply #173 on: August 10, 2011, 07:40:26 PM »
It'd just let you make unarmed attacks at the -1. If you lost your weapon, you can use your weapons skill at -1 when rolling for attacking with your fists, feet, elbows. etc.

Offline Sanctaphrax

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Re: Homebrew Stunts
« Reply #174 on: August 10, 2011, 07:46:50 PM »
Okay, sounds reasonable.

I suppose an second stunt could expand the effect to cover defense and other stunts.

By the way, can I add Escrima and Sneaky Bastard to the list? And can I edit them or make expansion stunts?

Offline Bayani

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Re: Homebrew Stunts
« Reply #175 on: August 10, 2011, 07:49:56 PM »
Sure, go right ahead. Well, Sneaky Bastard isn't mine. But feel free to expand on Escrima. I'd probably try to test/include something along the lines of "If you're unarmed, any melee weapon attacks made against you may be made with your Weapons Skill minus the Weapon rating as long as the weapon is Rating 3 or less."
« Last Edit: August 10, 2011, 08:02:01 PM by Bayani »

Offline CaptFisher

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Re: Homebrew Stunts
« Reply #176 on: August 10, 2011, 09:48:03 PM »
Please go ahead and add SB as well
Fairy tales don't teach children that monsters exist, children know that monsters exist.
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Offline computerking

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Re: Homebrew Stunts
« Reply #177 on: August 12, 2011, 09:14:03 PM »
How about...

Weapons:
Precision Strike – You know where to hit, and how to make it count. Gain +2 on any Weapons maneuver, but only after the target’s defenses fail to prevent the maneuver from succeeding.
I'm the ComputerKing, I can Do Anything...
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PS: %^#@ Orbius. This may or may not be relevant to the discussion, but whatever.

Offline Rubycon

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Re: Homebrew Stunts
« Reply #178 on: August 16, 2011, 06:08:46 AM »
Athletics
The §$%& Bastard will not escape: Get a +2 on athletic rolls when chasing someone in a footrace.

This stunt could also work with Endurance on longer chasings...

Offline Sanctaphrax

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Re: Homebrew Stunts
« Reply #179 on: August 20, 2011, 02:44:08 AM »
@computerking: Very interesting. However, I'm not exactly sure what it's good for, apart from guaranteeing stickiness. Could you please explain?

@Rubycon: Solid. Could maybe use a little upgrade, since +2 Athletics for running is probably also a fair stunt. Maybe it could give +2 to chase someone with Athletics, period.

@both: May I add those to the list?

@everyone: Alright, it's time for the first master list upgrade since March. Right now, I'm just going to round up all the stunts I can find. Formatting and editing can wait.

Also, I think there might be some garbage on the master list right now. It may need a cleaning. I'd appreciate being told if there's something bad on it.