I like the power overall, it would be very cool on a Deadpool type character. That said, here are my questions/concerns.
1. One With The Weapon.
This is similar to Superior Strength (YS 183) in that it doesn't count for attack and defense rolls, right? As in (assuming you have Supernatural Skill), you wouldn't add three to your weapons rolls claiming that your athletics modifies your weapons roll, right?.
2. Parry Everything/Perfect Defense
I'm not a fan of these, because Dodging gets moved to Weapons, I see very little incentive to take Speed powers, as (arguably) the most useful trapping has been moved elsewhere. Also, while deflecting bullets is awesome, how would you parry a fireball? Or a giant boulder? Or an explosion?
What if instead the three levels are thrown objects/"Slow" missile attacks (arrows are the only thing that comes to mind)/Bullets. The second level stinks but you see what I mean. I just think there are some things that are simply impossible to block with weapons, no matter how fast/dextrous you are. I think that these trappings step on the feet of the Speed Powers just a tad too much.
3. Strike Like The Sunlight
I think this is very cool, and you are paying 6 refresh for the power at this point, but I'm unsure about the ability to make zone attacks on two separate zones with the ability to avoid any friendly fire that accompanies zone attacks. I like the ability to avoid hitting allies (as the user is merely moving from target to target instead just spinning in a circle haphazardly), but perhaps drop the ability to hit the second zone, and instead remove the -2 penalty on zone attacks. This still allows the user to clear out groups of people, but just not two zones worth of people.
This is by far my weakest objection, as it is motivated more of a gut feeling than anything concrete.
4.
Do you think you could expand these powers to Guns as well? As in, when taking the power the player can decide whether they want to apply it to Guns or Weapons? We've seen in movies people being able to shoot bullets out of the air, or blow away an entire room of people on a quick draw, and this power could be a good way to model a Kincaid type character.
You might have to tweak some of the wording on some of the trappings, but I think it could work nicely, what do you think?
Reading down I see that you guys have been talking about this for awhile. I don't think I talked about anything you guys have already discussed, but if I did I'm sorry.
Also, here's my two cents on a couple of points you guys were talking about.
What really worries me is something like a character with Mythic Skill, Inhuman Toughness, Inhuman Recovery, and a +3 Catch at Chest Deep. Legendary attacks at weapon 6, legendary defences against everything, and superhuman durability. Plus plenty of open skill slots, little gear dependence, the zone attack option, and the other side benefits of Mythic Skill. And that's without going for every available rebate.
Well the simplest way to prevent this would just be to not allow your player to take the Mythic level of this skill, or at least not at lower refresh levels. The fact that this power can be fully utilized with only one skill could be a problem, but you'd probably have to wait until one of your players took this skill in game to see how balanced it actually is.
As I stated early: yes, the wizard can output lots of damage in many zones but not without hitting himself or allies.
Remember that Wizards can pump up the weapon value of their attacks much, much more cost-effectively than a physical character can. Someone with Supernatural Strength and Skill is sitting on +2 weapons, +4 stress. A Wizard with Evocation, Thaumaturgy, and two refinements can easily reach +5 Control, +3 Power with Specializations and Focus items, and the gap widens the higher the refresh values get. Also, Weapons generally have an initial weapon value of 2 or 3, while magic generally starts at 4-5 at Submerged and above.
Basically, I don't think the Skill powers really rival magic in terms of raw damage output, it just closes the gap. As of now, the only real way a physically focused character can match a combat focused Wizard in terms of damage is to take an Item of Power.
Also, in case those last two paragraphs came off as overly critical, this is not me saying "Grrrr, Taran, you are so naive!", I just think you brought up a valid concern and wished to give my opinion on it.
Wow, this became pretty long, but hopefully I avoided being long-winded.