Not what you think! No interest in recreating the A-Team in FATE form, but:
I'm going to revert back to the 80's for a minute. Most games are, I think, more like "Magnum P.I." than either "The A-Team" or "Stingray", and I just want to throw this out there for fun and for those folks who remember said shows.
There is a lot of talk about starting a game, introducing certain things, and generally how everything works together, and in another thread this metaphor, if you will, occurred to me. So this is a way to think about game types.
A-Team
"(Ten years ago / In 1972), a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Los Angeles underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire... The A-Team."
Stingray
http://en.wikipedia.org/wiki/Stingray_(NBC_TV_series)
Single mysterious individual travels the country responding to cries for help from the few people who have learned how to reach him.
Magnum P.I.
http://en.wikipedia.org/wiki/Magnum_piA graduate of the U.S. Naval Academy, Thomas Magnum served as an officer in the navy and served several tours in Vietnam as a SEAL. He resigned his commission and lives in Hawaii, working occasionally as a P.I. Two of his buddies from Vietnam, both Marine vets, also live on the island, occasionally helping him (being suckered into helping) with his cases and occasionally vice-versa.
The point of this is that the A-Team is a tightly connected group, and what happens to one effectively happens to the rest. They are automatically on 'missions' together. Stingray is a solo individual, and the type isn't easy to incorporate.
Meanwhile, I think that as a framework, Magnum and company best show how a Dresden-esque campaign might look. Magnum and his friends are tightly connected, have some interesting contacts (from rich authors to the island's crime network to local Naval intelligence) and have their own lives. Magnum does jobs and chills (and deals with Higgins), TC runs a tourist and travel helicopter business and Rick manages a country club. While Magnum is clearly the main character, though, stories come from all angles, and each of the 'party members' brings something different and interesting to the table. They work within 'the islands', which covers quite a bit of area and land types.
So... just throwing this out there to see what I catch.