Author Topic: A character I'm working on - Cowboy Wizard  (Read 6427 times)

Offline Cowboy

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Re: A character I'm working on - Cowboy Wizard
« Reply #15 on: June 27, 2010, 04:29:37 AM »
How about a fairy in a cowboy hat, packing an naa mini-revolver, as a sidekick for your cowboy wizard?

I think he would speak with a bad John Wayne impression and I kinda like Pill Grimm as a name
“I haven’t lost my temper in 40 years; but, Pill Grimm, you caused a lot of trouble this morning


Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #16 on: June 27, 2010, 05:09:55 PM »
The idea of a fairy sidekick is awesome!

And I love the LeMat. Very cool.

Must post these stats when they're done. Then find a chance to play the guy...

Offline HumAnnoyd

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Re: A character I'm working on - Cowboy Wizard
« Reply #17 on: June 28, 2010, 06:22:59 PM »
I have had an idea for an outlaw and Civil War vet from the 1870s who was cursed by a Native shaman during the Apache Wars to defend the Land until the End Times.  I never quite worked out what powers he would have (maybe just fast healing and resurection with lots of gun stunts) but I figured it would make for an interesting character.  Especially if he was a "no account varmit" who felt the need to redeem himself for his past crimes. 
It's not the Heat, It's the Humanity.

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Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #18 on: June 28, 2010, 07:00:40 PM »
Hmm, someone needs to run a pbp game set in New Mexico....

Offline Deadmanwalking

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Re: A character I'm working on - Cowboy Wizard
« Reply #19 on: June 28, 2010, 07:25:51 PM »
I'd play in it in a heartbeat if someone did.

Offline MrkMllr

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Re: A character I'm working on - Cowboy Wizard
« Reply #20 on: June 29, 2010, 02:03:20 AM »
As would I...

Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #21 on: June 29, 2010, 03:51:58 PM »
I couldn't manage it myself. I've got two tabletop games I run on rotation already, and possibly a second Dresden Files campaign coming up for another group.

Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #22 on: June 30, 2010, 07:59:02 AM »
Name: Elliot Boone

Template: Wizard
Campaign Level: Submerged

Physical Stress: OOO
Mental Stress: OOOO
Social Stress: OO

Consequences:
Mild                         ANY -2      -
Moderate                  ANY -4      -
Severe                     ANY -6      -
Mild                      Mental -2      -

Extreme                    ANY -8      -

High Concept: Rookie Warden

Trouble: Always In Over My Head

Other Aspects: Cowboy's In The Blood ~ My Father's Gun ~ W.W.D.D? ~ It Ain't Easy Havin' Pals ~ A Friend Taught Me The Old Ways

Skills:
Superb (+5): Conviction
Great (+4): Alertness, Fists
Good (+3): Survival, Discipline, Lore
Fair (+2): Endurance, Guns, Investigation, Scholarship
Average (+1): Weapons, Athletics, Rapport, Stealth, Intimidation

Stunts:
Animal Handler (Horse) - Survival
Go Native - Survival

Powers:
Evocation (-3) - Fire, Earth, Spirit (+1 Control for Fire)
Thaumaturgy (-3) (+1 Complexity to Summoning)
The Sight (-1)
Soulgaze (-0)
Wizard's Constitution

Rote Spells:
Smoke 'Em! (Fire Attack, Power 5, 1 Target, must use His Father's Pistol)
Cover My Tracks (Earth Maneuver, Power 3, adds the Aspect "Unseen Trail" to a Scene)
Round 'Em Up (Spirit Block, Power 3, a ghostly lariat appears in Elliot's hands which he can use to lasso a target and prevent it from moving or fighting)

Refresh: -9
Fate Points: 1

Equipment:
His Father's Pistol - Weapon:2
"Silver" - 1942 Indian Scout motorcycle

Focus Items:
Staff: +1 Offensive Control, Spirit
His Father's Pistol (2 Slots): +1 Offensive Control, +1 Defensive Control, Fire

Enchanted Items:
Cowboy Hat (2 slots): Good (+3) Spirit (force) Block vs physical attacks 3 times per session

Background: Born to wizard parents, Elliot grew up in the rugged outdoors of New Mexico, far from big cities and the troubles of the world. His parents wanted a simple life for him, and tried to keep him from learning too much about the White Council. They lived near a Native American reservation, Elliot's father helping out the residents with maintenance work and errands. Elliot loved the outdoors and learned much from his parents and from the Native Americans.
Aspect: Cowboy's in the Blood

Rising Trouble: When the war started, Elliot's parents allowed the White Council to use their home as a layover and safehouse, having spent decades constructing protective wards around their land. However the Red Court found a way to undo the wards and attack. The families of many wizards, hiding at the ranch, were butchered or dragged away by the vampires. Elliot managed to save several younger children and get them to where his father was opening a Way to help people escape. Before they made it through, Elliot saw his mother's Death Curse incinerate the first wave of pursuing vampires. After they were done running, Elliot immediately volunteered to join the Wardens, agains his father's wishes. Elliot took his father's old revolver with him from the remains of their ranch, leaving his father to try to rebuild.
Aspect: My Father's Gun

First Book: Dead or Alive - There's a killer on the loose, collecting bones from each of his victims. It sounds like black magic, but can Elliot Boone, the latest recruit of the White Council's Wardens, convince his superiors of what's going on before he ends up on the killer's list? The White Council feels that he is too impetuous and quick to act, but Elliot uses everything his cowboy parents taught him, along with some new tricks he learned while training under another less-than-popular Warden, to take down the warlock in a duel at high noon!
Aspect: W.W.D.D?

Co-Star 1: Elliot has to turn on his superiors when false evidence puts him between the White Council and his friends!
Aspect: It Ain't Easy Havin' Pals

Co-Star 2: When the villain flees into the wilderness, Elliot blazes a trail in pursuit, helping to head him off before he escapes!
Aspect: A Friend Taught Me The Old Ways

Notes: This build assumes a campaign set somewhere with a lot of wilderness, where Elliot's outdoor skills would be very useful. For a campaign with more of an urban focus, his two current Stunts would be swapped out for the following:

No Pain, No Gain (Endurance)
Footwork (Fists)

Alternatively, in a game with other characters to cover those areas, or as part of ongoing character advancement, the two stunts would be replaced either with Refinement or used to upgrade his pistol to an Item of Power.

Edit: Corrected Stunts, added specialisations, swapped Alertness and Conviction
« Last Edit: June 30, 2010, 11:00:44 AM by Wordmaker »

Offline Deadmanwalking

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Re: A character I'm working on - Cowboy Wizard
« Reply #23 on: June 30, 2010, 08:49:27 AM »
Looks good, though I believe both those stunts are Survival, not Endurance.

You also left out Specialties for Evocation and Thaumaturgy, and (at his current Lore) the cowboy hat should provide three uses a session (or only one and be a 4 shift effect).

Personally, I'd be inclined to switch Conviction and Alertness around, and maybe switch the Staff to Defense, but those are just mechanical effectiveness things and should totally be trumped by character appropriateness.

Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #24 on: June 30, 2010, 09:48:40 AM »
Ah, I'll have to go back and fix the stunts and add in specialisations.

About the hat, though, I thought the power started at your Lore, with 1 use per session?

Offline Deadmanwalking

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Re: A character I'm working on - Cowboy Wizard
« Reply #25 on: June 30, 2010, 09:59:23 AM »
Ah, I'll have to go back and fix the stunts and add in specialisations.

About the hat, though, I thought the power started at your Lore, with 1 use per session?

It does, but spending an Item Slot on them adds two uses, not one.


Actually, looking at it, you're also an Item short. You get two Enchanted Item slots for one Focus Item Slot after all. I reccomend a Defensive Focus of some sort...maybe add it to the gun and shoot attacks out of the air with bolts of flame? That'd be nifty.
« Last Edit: June 30, 2010, 10:05:53 AM by Deadmanwalking »

Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #26 on: June 30, 2010, 10:40:31 AM »
Okay, I've fixed the Hat.

Hmm, a defensive focus for the gun? How about a maneuver to disarm opponents?

Offline Deadmanwalking

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Re: A character I'm working on - Cowboy Wizard
« Reply #27 on: June 30, 2010, 10:51:27 AM »
I'm not actually talking Rotes here, but Focus Items. You have one still to use, and using it for +1 Fire Defensive Control on the gun seemed cool.

But yeah, a Maneuver to shoot guns out of people's hands is nifty.




And personally, I'd go with a Control Specialty over Power (making all your Fire effects 5 shifts if you go with the gun idea above). You are a Warden, after all. They teach a bit more control than Harry had as of Storm Front, at least, IMO. Though I can definitely see the argument for doing it the other way, too.

Offline Wordmaker

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Re: A character I'm working on - Cowboy Wizard
« Reply #28 on: June 30, 2010, 11:01:52 AM »
Yeah, good call. Okay, looks like Elliot's pretty much done, aside from deciding whether or not his current Stunts are appropriate for a given campaign or group of characters.