Demon: The Fallen
Basic Template:
The Sight [-1]
Mental Immunity [-8]
The Stacked Catch is Anything Not Magical Mind Manipulation [+6]
Feeding Dependency: Faith [+1] effecting;
Inhuman Recovery [-2]
All Demons have the +0 Torment ability as well, if they have Sponsored Magic, this means that any Sponsor Debt they acquire will cause them to behave in some sort of monstrous manner. It also means that if they possess a Visage they may take certain powers using the Rules on p. 92 by taking Sponsor Debt instead of paying the Fate Points. They may do this at any time, but only by taking Sonsor Debt, and thus only by doing very bad things at some point.
Demons may make deals, granting people power in exchange for the ability to draw Faith from them, even hurting or killing them if they wish. This should be considered an Invoke of the Demon's High Concept when done, and the Thrall's High Concept should be changed to reflect any powers they gain. Spending time with these people or basking in other Faith is how Demons feed their Feeding Dependency. The Demon has no actual control over these people, though they may convince them they do, and can (in theory) take back their gifts.
If a demon's Physical form is killed, he may recover by possessing a new host barring supernatural forces being brought to bear on his spirit. May being the operative word, there.
Optional Powers:
Lore of the Fundament: Channeling (Physical Forces) covers all of it. Bearing in mind that the listed elements are suggestions.
Lore of Humanity: Translate would be a custom -1 power, hile the rest could be represented by Inspire Emotion or social skills alone.
Lore of the Celestials: Full on Soulfire [-5] would seem to work best. Though that does make it AND the Visage a bit out of PC levels. Possibly some other Sponsored Magic worked out with the GM.
Visage: Wings [-1], Echoes of the Beast [-1] (for the enhanced senses), Human Form [+1]. That covers it. Can gain Claws, Inhuman Strength, and Inhuman Toughness via Torment.
Lore of Flame: Channeling (Fire) or Evocation with Fire specialties. Easy.
Visage: Physical Immunity (Fire) [-2], Inhuman Speed [-2], Human Form [+1]. Can gain Claws and Inhuman Strength with Torment.
Lore of Radiance: Something custom involving granting bonuses to allies. Probably harder to come up with than most things.
Visage: Wings [-1], Flesh Mask (The beauty bonus only, but doesn't go away when damaged) [-1], Echoes of the Beast [-1], Human Form [+1], can gain Claws and Breath Weapon with Torment.
Lore of Awakening: Custom Sponsored Magic [-4], granting, among other things, lots of Biomancy bonuses.
Visage: Wings [-1], Inhuman Speed or Inhuman Strength [-2], Swift And Silent [-1], Human Form [+1], can gain Inhuman Toughness and Breath Weapon with Torment.
Lore of the Firmament: Doesn't work well in DFRPG...though maybe as some sort of Sponsored Magic.
Visage: Echoes of the Beast [-1], Wings [-1], Inhuman Speed [-2], Human Form [+1], can gain Claws and Cloak of Shadows with Torment.
Lore of Winds: Channeling (Air) or Evocation with an Air specialty.
Visage: Wings [-1], Echoes of the Beast [-1], Human Form [+1], can gain Inhuman Speed and Claws with Torment.
Lore of the Earth: Channeling (Earth) or Evocation with an Earth specialty.
Visage: Inhuman Strength [-2], Inhuman Toughness [-2], Echoes of the Beast [-1], Human Form [+1], can gain Claws and Supernatural Strength with Torment.
Lore of Paths:Depending on how direct a translation, either Swift Transition [-2], Ritual (Transportation and Worldwalking), both, or Sponsored Magic (Paths) details to be worked out with your GM.
Visage: Echoes of the Beast [-1], Glamours [-2], Human Form [+1], can gain Diminutive Size or Inhuman Toughness with Torment.
Lore of the Forge: Ritual (Crafting) plus some Refinement for extra Item slots. May also have a power (at -0 or -1) to use Craftsmanship instead of Lore to determine the power of Enchanted Items.
Visage: Inhuman Strength [-2], Physical Immunity: Fire [-2], Human Form [+1] can gain Inhuman Toughness, Mana Static or Claws with Torment.
Lore of Patterns: Something based on Cassandra's Tears, possibly plus Ritual (Divination) or some variety of Sonsored Magic.
Visage: Wings [-1], Inhuman Speed [-2], Human Form [+1], can gain +2 Deceit for lying [-1] or Ritual (Entropomancy) with Torment.
Lore of Portals: Depending on how direct a translation, either Swift Transition [-2], Ritual (Transportation and Worldwalking), both, or Sponsored Magic (Portals) details to be worked out with your GM.
Visage: Wings [-1], Echoes of the Beast [-1], Swift And Silent [-1], Human Form [+1], can gain Cloak of Shadows and Inhuman Speed with Torment.
Lore of Light: Channeling (Light) or Evocation with a Light element and specialty. Or just use Spirit. Yeah, it's really that simple.
Visage: Echoes of the Beast [-1], Glamours [-2], Human Form [+1], can gain Greater Glamours with Torment.
Lore of Longing: Incite Emotion and lots of it. Probably Emotional Vampire, too.
Visage: Flesh Mask (Again, no concealed items, no flaking off) [-1], Echoes of the Beast [-1], Human Form [+1], can gain Claws (Venomous) with Torment.
Lore of Storms: Sponsored Magic (Stormcraft) is pretty much how you do this.
Visage: Claws [-1], Echoes of the Beast [-1], Physical Immunity: Electricity [-2], Human Form [+1], can gain Inhuman Toughness and Inhuman Strength with Torment.
Lore of Transfiguration: Mimic Form [-2], possibly upped to -4 and with the ability to use it on others.
Visage: Inhuman Speed [-2], Echoes of the Beast [-1], Human Form [+1] can gain Claws (Venomous) with Torment.
Lore of the Beast: Echoes of the Beast at low levels, higher up, Sponsored Magic of it's own variety.
Visage: Inhuman Speed [-2], Inhuman Strength [-2], Claws [-1], Human Form [+1] can gain Inhuman Toughness and Supernatural Strength with Torment.
Lore of the Wild: The Ritual component only of Sponsored Magic (Plants), -2 Refresh total. Possibly upping to full Sponsored Magic (Plants) later.
Visage: Echoes of the Beast [-1], Inhuman Toughness [-2], Swift And Silent [-1], Human Form [+1], can gain Inhuman Speed and Claws (Venomous) with Torment.
Lore of Flesh: The Ritual component only of Sponsored Magic (Flesh), -2 Refresh total. Possibly upping to full Sponsored Magic (Flesh) later.
Visage: Flesh Mask (As under Visage of Longing) [-1], Immune to Poisons [-2], Human Form [+1], can gain Supernatural Toughness and Recovery as well as Claws with Torment.
Lore of Death: Sponsored Magic (Death). Yeah, really. Often only the Channeling portion, at least for the inexperienced.
Visage: Inhuman Speed [-2], Wings [-1], Human Form [+1], can gain Inhuman Toughness and Cloak of Shadows with Torment.
Lore of Spirit: Ritual (Ectomancy), and possibly Channeling (Spirit).
Visage: Ghost Speaker [-1], Flesh Mask (As under Visage of Longing above) [-1], Wings [-1], Swift And Silent [-1], Human Form [+1], can gain Inhuman Toughness, Incite Emotion (Fear), or Cloak of Shadows with Torment.
Lore of the Realms: Swift Transition [-2]. Yep, that's it.
Visage: Echoes of the Beast [-1], Glamours [-2], Swift And Silent [-1], Human Form [+1], can gain Cloak of Shadows or Inhuman Toughness with Torment.
There's the list. These are all rough approximations, and it's perfectly possible to create a character with a Visage but not the Lore, or vice versa, but it's a good basic guideline.