Author Topic: # Consequences  (Read 5413 times)

Offline zcthu3

  • Participant
  • *
  • Posts: 66
    • View Profile
# Consequences
« on: June 20, 2010, 07:03:27 PM »
I was re-reading the "Final Refresh Level, Fate Points, Stress, & Consequences" section of YS (p68) and realised that it says you have one mild, one moderate and one severe consequence by default. Just to clarify this is the total number of base consequences (3) rather than one mild, moderate and severe consequence per stress track?

Offline Papa Gruff

  • Conversationalist
  • **
  • Posts: 536
  • in omnia paratus!
    • View Profile
Re: # Consequences
« Reply #1 on: June 20, 2010, 07:09:04 PM »
Every Character by default has one mild, moderate and severe consequence that can be used for any kind of stress track. He can't have two minor and one moderate or any other combination. To every kind of consequence he or she get's one for free.
in omnia peratus! ... wait a minute! ... to give anybody a rucksack? ... DAMN CORRESPONDENCE COURSE!

Offline Archmage_Cowl

  • Conversationalist
  • **
  • Posts: 521
    • View Profile
Re: # Consequences
« Reply #2 on: June 20, 2010, 07:09:10 PM »
yes you have 3 consequences base total. NOT by individual track. So if you took a moderate social consequence until it's healed you cant take a moderate physical, or mental consequence.
"I who stand in the full light of the heavens, command thee, who opens the gates to hell. Come forth Divine Lightning! This ends now! Indignation!" Jade Curtis Tales of the abyss

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: # Consequences
« Reply #3 on: June 20, 2010, 07:11:22 PM »
Yep, it's total. That's why additional Mild Consequences specific to one track or another are so cool.

Offline zcthu3

  • Participant
  • *
  • Posts: 66
    • View Profile
Re: # Consequences
« Reply #4 on: June 20, 2010, 07:13:54 PM »
Thanks all, that's what I thought. I missed the cap in my original rapid read through and just wanted to double check. Cheers.

Offline ryanroyce

  • Conversationalist
  • **
  • Posts: 115
    • View Profile
Re: # Consequences
« Reply #5 on: June 20, 2010, 07:39:27 PM »
Yeah, it took me a while to realize this as well.  While I find it rather silly that being fooled with deceit somehow makes you less able to take a punch (or vice versa), it is how the game works.
"I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it." - Voltaire

Offline CableRouter

  • Participant
  • *
  • Posts: 89
    • View Profile
Re: # Consequences
« Reply #6 on: June 20, 2010, 07:56:41 PM »
Yeah, it took me a while to realize this as well.  While I find it rather silly that being fooled with deceit somehow makes you less able to take a punch (or vice versa), it is how the game works.
I don't find it silly, don't look at it as being less able, look at it as being less willing to take that punch and still keep fighting.  Imagine a professional boxer, he can take a lot of punishment before he's taken out; now drop on some serious mental stress like one of his kids just being diagnosed with a terminal disease and his wife telling him he's leaving with his other child right as he steps into the ring for a couple of mental/social consequences.  I'm perfectly ok with that boxer being a lot less focused on the fight and being a lot more willing to just give it up a lot sooner than he would otherwise.

Offline Jeckel

  • Conversationalist
  • **
  • Posts: 131
    • View Profile
Re: # Consequences
« Reply #7 on: June 20, 2010, 09:29:40 PM »
^
^
^

That is a really good explanation. :)
For evil to conquer, good men need only do nothing.
War is God's way of teaching Americans geography.
When Scientists ask questions, Engineers build answers.

Offline Deadmanwalking

  • Posty McPostington
  • ***
  • Posts: 3534
    • View Profile
Re: # Consequences
« Reply #8 on: June 20, 2010, 09:44:53 PM »
It's more or less the official one, too.

Offline Chris M

  • Participant
  • *
  • Posts: 16
    • View Profile
Re: # Consequences
« Reply #9 on: June 20, 2010, 09:47:26 PM »
I don't find it silly, don't look at it as being less able, look at it as being less willing to take that punch and still keep fighting.  Imagine a professional boxer, he can take a lot of punishment before he's taken out; now drop on some serious mental stress like one of his kids just being diagnosed with a terminal disease and his wife telling him he's leaving with his other child right as he steps into the ring for a couple of mental/social consequences.  I'm perfectly ok with that boxer being a lot less focused on the fight and being a lot more willing to just give it up a lot sooner than he would otherwise.

Yeah, Tyson won fights through metal and social stress, bot physical. He intimidated fighters and then tagged that to knock them out.

He also lost finally though mental stress rather than being outclassed physically. Makes perfect sense to me.

Offline ryanroyce

  • Conversationalist
  • **
  • Posts: 115
    • View Profile
Re: # Consequences
« Reply #10 on: June 21, 2010, 03:36:17 AM »
:shrug: I'm not contesting the official rule, but I still think it's a bit silly.  Mental and social consequences can be debilitating in a fight, no doubt, but that should be represented by the boxer's opponent exploiting them with tags/invokes/compels, not by the boxer suddenly having a glass jaw.  Again, :shrug:.  Changing it would likely disrupt the balance of too many things, so I'm not suggesting that it should be changed without significant consideration, but that doesn't make it any less silly, IMO.
"I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it." - Voltaire

Offline JosephKell

  • Conversationalist
  • **
  • Posts: 317
  • Total Refresh Cost: +2 (Pure Mortal)
    • View Profile
Re: # Consequences
« Reply #11 on: June 23, 2010, 05:42:01 AM »
:shrug: I'm not contesting the official rule, but I still think it's a bit silly.  Mental and social consequences can be debilitating in a fight, no doubt, but that should be represented by the boxer's opponent exploiting them with tags/invokes/compels, not by the boxer suddenly having a glass jaw.  Again, :shrug:.  Changing it would likely disrupt the balance of too many things, so I'm not suggesting that it should be changed without significant consideration, but that doesn't make it any less silly, IMO.
Maybe the moderate or severe consequence is already committed to the mental damage, so they can't be applied to soak physical stress.

In that way, they do quit earlier (assuming they are willing to commit consequences) because consequences are already applied.
If you have to ask, it probably breaks a Law of Magic.  You're just trying to get the Doom of Damocles.

Offline Wordmaker

  • Conversationalist
  • **
  • Posts: 917
  • Paul Anthony Shortt
    • View Profile
    • Paul Anthony Shortt's Blog
Re: # Consequences
« Reply #12 on: June 23, 2010, 07:43:44 AM »
I prefer to look at the rules as being used more to reflect narrative, not just the game-world's reality. If a character takes a lot of stress or consequences, he is definitely feeling more and more like giving up, but what's also important is that the character's story is becoming less about how he succeeds, and more about whether or not he'll be able to succeed when so much is going against him.

Offline rickayelm

  • Participant
  • *
  • Posts: 46
    • View Profile
Re: # Consequences
« Reply #13 on: June 23, 2010, 10:01:03 PM »
How does the reiki spell effect this? Lets say you have a minor mental consequence and a moderate physical consequence, the reiki spell turns the moderate physical consequence into a minor one, but you can only have 1 minor consequence.

Offline luminos

  • Posty McPostington
  • ***
  • Posts: 1234
  • Um... Hello?
    • View Profile
Re: # Consequences
« Reply #14 on: June 23, 2010, 10:08:06 PM »
reiki reduces the consequence for the purpose of recovery.  So it is still a moderate consequence, but it recovers as quickly as a minor one.
Lawful Chaotic