I hadn't yet read Backup when I created the character, so he's currently 'just' an Umbrorum, but I may talk to my GM about bringing him into the Venatori. I figure that they have a maximum membership roster of ~200 people and only bring in more people after some of them get killed.
Heh, my character is similar to yours, right down to the high concept: he's a 7th Generation Venatori Umbrorum. For seven generations, his extended family has comprised a cell of the "flamethrowers and machine guns" side of the Venatori, roaming North America while using "applied ferromancy" to defend humanity from supernatural threats. However, his immediate family took things a bit too far and fell into negative refresh territory, subtly changing their mission from "protect the mortals" to "kill the monsters". To make a long story short, my character called it quits when they attempted to kill a 12yo white court virgin.
He now resides in Atlanta, running a kendo dojo and playing the local hero. He is a superb athlete and swordsman, on par with Luccio and Morgan (I checked), with lots of ferromancy at his disposal. One of his aspects is Pocket Full of Kryptonite, which he can invoke when he needs to have just the right piece of gear in his Batman-esque gym bag.
Great Minds think alike.
They actually have 2000 members I thought. I'll need my copy of Backup to confirm.
I Have a Permit For That covers a bunch of stuff. The Smyths as a whole have a lot of survival training. The family has an unofficial tradition of military service (particularly in special forces) and their own private security/military company,
Smyth Solutions which can be an aspect, but not necessarily
"Be prepared" is not accurate enough. Family sayings include, "Never walk into a play you don't know how to walk out of 3 ways" "Always know where your holy ground is" "Never go anywhere unless you have a right to be there" and "Always have handy a Knife, A priest and Explosives"
Which is why the Smyths are also Ordained Ministers (they think of themselves as "Baptist Lite")
Smyth(the character) also has the Aspect
Equal Opportunity Destroyer which represents the cold-blooded Deontological mindset put into every Monster-Hunter. As long as uninvolved civilians are evacuated, they have a fairly loose definition of what a monster is.
As a family, they are taught to not care whether it is a White-Court Virgin, Red-Court Infected or whatever. If it ain't human it is open game. Plus, being mostly ex-military, the Smyths are not afraid to shoot a wizard dead if he/she gets in the way.
The Smyths wouldn't hesitate to shoot a WCV if one got in the way, but that's the way they are. But, they do minimize casualties.
My FNV wouldn't use a sword no matter how good he was with it unless it was a magical sword that could catch holy-fire. Guns are safer and I think there's a family motto, "Magic/Faith/Courage makes you stupid"
My original inspiration for the character was both the Venatori as described and John Constantine as depicted in the movie (A bad-ass mostly mortal who uses a lot of magical gizmos and arcane knick-knacks). I'm not sure what the proper Aspect would be though for multiple Items of Power in this case. They are less likely to be the WInchester Bros with the one magical gun(I don't know the show well, correct me if dead wrong) and more likely to be the a-holes who bless the fire trucks of an entire firehouse before molotoving the Vampire hideout.