Bubba love the picture (have shown to my player now he wants one.....)
ok so here is my question could i create a construct by using the following:
using the method for summoning binding, create a ward/vessel/shell of the construct, physical stress determind by crafting quality of the object used as the shell. The ward for containing the summoned energies is the mental stress the construct can take before the energies are disappated.
then summoning the energies defines the refresh of the animated creature and its powers (possibly needing demonic co pilot if you want a thinking creature not just following basic orders) .
Finally you bind the creature this defines the duration of the creature and how much control you have over it.....
anyway would appreciate the help of thoose with better understanding of the rules to define this a bit more...
I would definitely NOT do it that way.
A construct, as I think I'm understanding your meaning, is nothing more than a creation that does what you say.
It's not a summoned being, you're looking in the wrong place. Look, instead, to enchanted items. That's really what you're doing, right? Enchanting the construct's body.
So spend one enchanted slot on each thing you want it to do. For example, say you have a lore of 3, and you are making a butler construct. Spend one slot on making sure it can move (1-shift, 3 uses per session), and one slot on cleaning (2-shifts, 2 uses per session).
If you want to go hog-wild and make it uber awesome, don't forget to give it a few aspects (per YS252, it costs 3 shifts per aspect), and a slot or two for attacks and defenses.
Don't forget to ask your GM if it counts as a second character, or if it takes your actions to control it (there are many GMs of each type out there). Nothing sucks more than assuming one thing, and having the GM think totally different.
Just my 2-cents.
-EF