Maybe it's my decade-long brush with DnD and the 3.5 edition's attempt to stat everything. Or maybe it's the human nature to categorize and analyze everything, enhanced by my studies in physics. Whatever it is, I dislike statless things. Unless something is truly omnipotent, it can be statted. After all, if you can assign stats to an explosion that obliterates a solar system IRL, a semi-divine being powerful enough to match an entire country seems miniscule by comparison.
So here's my attempt to stat Ferrovax. We don't know too much about him, true. But we do know the following;
a) He's a dragon, so he breathes fire, has claws and flies. We also can guess the general shape of his true form.
b) His physical form is so vast and overwhelmingly powerful that it would shatter mortal buildings and minds alike.
c) He's a shape-shifter that can at least take human form, most probably other forms too.
d) He has powerful thematically appropriate magical powers. And by powerful, I mean that a casual word can take out the average wizard.
e) He is several thousand years old, comparable at least to some of the old pagan gods.
f) He's powerful enough that Mab would not want to take him on, at least not in a fair fight. So he matches the entire White Council, perhaps more.
From that, here are the stats I came up with. I think they work to acheive the above points, more or less. He can get 16 to 18 shift spells easily, can use spells without mental stress if he taps on the power of his nature, could make up to 90 shift effects he gave everything-if his debt limit is assumed to be equal to his refresh expenditure (a good baseline). Physically, he can flatten a house with a single blow in a bad roll or burn down a skyscraper with his dragonfire. And unless you use at least cruise missiles or senior-council level attacks, you won't even scratch him. And as with most writeups of powerful beings, this is the minimum refresh for what he can do:
FERROVAX, ELDER DRAGON
High Concept: Fire-breathing lizard demigod
Trouble: The World Passes Me By
Aspects: Older Than Dirt, Pride Goes Before Everything, Polite But Deadly, Divine Mandate
SKILLS:
+8: Might, Conviction, Lore
+7: Discipline, Endurance, Presence
+6: Awareness, Intimidation, Weapons
+5: Resources, Scholarship, Performance
+4: Athletics, Deceit, Contacts
+3: Fists, Empathy, Craftsmanship
+2: Rapport, Survival, Stealth
+1: Driving, Guns, Burglary
(108 pts)
POWERS:
Human Guise [+0]
True Shapeshifting [-4]
Modular Points [-2] When Ferrovax shapeshifts, he may wish to change his wings, might, recovery, speed, size and claws into something else. He effectively has 32 form points. His most usual set of abilities is detailed below.
Wings [-1]
Mythic Might [-6]
Mythic Recovery [-6]
Supernatural Speed [-4]
Titanic Size [-12] Ferrovax takes six whole zones in his true form. He gets the bonuses (and penalties) of hulking size x6.
Car-sized Claws [-3] Ferrovax's claws are weapon 6, in addition to any Might bonuses. Use Weapons instead of fists.
Supernatural Senses [-2] Ferrovax can see the flow of magic, see in the infrared and ultraviolet spectrum, can see spirits and other immaterial beings, can scent as well as the most sensitive animal and both his normal vision and hearing are four times as strong; divide distances from the sources of sounds or sights by 4 to adjudicate whether Ferrovax can hear them.
Godly Toughness [-8] Ferrovax isn't invulnerable; he merely has armor 1 and divides physical stress by 10 before that armor is applied.
Ancient Intellect [-6] as Mythic Toughness but for Mental stress.
Sponsored Magic: Draconic [-6] Ferrovax can use Draconic magic of his own. Treat as equivalent to Soulfire with the addition that Ferrovax is his own sponsor; debt accrued is beholden to his own nature.
Refinement [-30] +9 to all dragon magic rolls (offence, defense, power, control, complexity, lore). While this works as focus bonuses, Ferrovax doesn't actually need focus items. If he wants to craft enchanted items for whatever reason, he can willingly reduce this bonus to get the equivalent slots.
Presence Overwhelming [-30] The presence of Ferrovax in his true form is so spiritually overwhelming it might crush mortal minds. Up to a distance of two zones from him and to any creature that observes him or links with him via magic, this ability applies; every round on a creature's turn roll discipline vs Ferrovax's Presence. If it fails, it takes the margin as mental stress. If the stress dealt penetrates the creature's armor vs mental attacks (if any) the creature can take no actions for that turn.
Dragonfire [22] At the cost of 1 physical stress (Godly Toughness does not apply), Ferrovax can do a Weapon 20 attack against a zone using his Endurance bonus of +7. By reducing the Weapon rating by 2X he can attack X additional zones. By reducing the Weapon rating by 10, he can waive the stress cost.
Total Refresh -142
P: OOOOOOOOOOOOOOOO M: OOOO(OOOOOO) S: OOOO