Some suggestions for the chimera:
- Give it a Many-Headed aspect
- Make poison or lead the catch to its toughness. After all, Bellephoron killed it with a lump of lead at the end of a spear.
- Give it 3 boxes of social stress capacity, since it has average presence.
Now that that's over and done with, here's my take on the unicorn.
UnicornHigh Concept: Living Symbol of Natural Purity
Other Aspects: Elusive, Beautiful
Skills:Superb (+5): Athletics, Survival
Great (+4): Alertness, Fists
Good (+3): Presence, Endurance, Might
Fair (+2): Stealth, Rapport, Empathy
Average (+1): Conviction, Discipline, Investigation
Stunts:Vanish Into The Woods (Survival): A unicorn may use survival instead of stealth for hiding and skulking while in an unpolluted natural forest environment.
Powers: Inhuman Strength [-2]
Supernatural Speed [-4]
Echoes of the Beast [-1]: +1 Alertness in an unpolluted natural forest environment, leave no footprints, talk to other unicorns
Claws [-1]
Neutralize Poison [-1]: Renders all poison within several meters harmless.
Entrancing Beauty [-4]: All who look upon a unicorn must roll their Discipline against the unicorn’s Presence. Failure means that the character gets the “Entranced” aspect. Entranced characters cannot attack the unicorn. Furthermore, the unicorn gets +2 to all social skills against entranced characters. Entranced characters may reroll their discipline each exchange in order to resist.
Stress: Mental OOO
Physical OOOO
Social OOOO
Total Refresh Cost: -14
Notes: A unicorn normally lives in the Nevernever. It can only be lured out into the real world by a virgin girl. A unicorn dies if its horn is removed. This horn provides the Neutralize Poison power to the user at no refresh cost.
PS: I’m really not sure about the cost for Entrancing Beauty.