Author Topic: various more-obscure mythical creatures  (Read 81543 times)

Offline vultur

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various more-obscure mythical creatures
« on: May 16, 2010, 01:57:06 AM »
Presumably lots of creatures from various world mythologies are real in the Dresdenverse; I thought I'd stat out some of the more obscure ones for anyone who wants to use them.

I'll start with some from Cherokee mythology, since I have a good book on that at hand  ;D


Dakwa
A dakwa is an enormous carnivorous fish, large enough to swallow a man whole. The legends tell of them swallowing armed men whole, who then cut their way out from within.

High Concept: Man-Eating Fish
Other Aspects: Scary Big
Always Hungry
Fish Out of Water Don't Do Well

Skills:
Good: Might, Fists
Fair: Endurance, Survival
Average: Intimidation, Alertness

Powers:
Aquatic [-1]
Claws [-1]
Echoes of the Beast [-1]
Hulking Size [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
  The Catch: +0 (attacks by swallowed creatures)
Total Refresh Cost: -9

Claws represents its bite, it doesn't actually have claws. Otherwise, just a big, scary killer fish.

Offline Simon Hogwood

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Re: various more-obscure mythical creatures
« Reply #1 on: May 17, 2010, 02:27:43 AM »
Very nice. Oo, idea - also useful for "Super Mario"-themed areas of the Nevernever.   ;D
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Offline Lanodantheon

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Re: various more-obscure mythical creatures
« Reply #2 on: May 17, 2010, 07:36:09 AM »
Now I want something with the aspect: Don't Feed The Yao Guai
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Offline Papa Gruff

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Re: various more-obscure mythical creatures
« Reply #3 on: May 17, 2010, 07:47:12 PM »
The Kraken
You know it, you love it, you don't wanna hug it.

High Concept: The mighty Kraken
Others: Ships make nice toys; I life 50.000 miles under the sea; You can run, but you can't hide

Skills: Might +7; Endurance +7, Alertness +2, Fists +3

Powers:
Aquatic [-1]
Echoes of the Beast [-1]
Hulking Size [-2]
Mythical Strength [-6]
Mythical Toughness [-6]
   The Catch: Kegs of Gunpowder thrown into its beak [+0]
Inhuman Recovery [-2]
   The Catch: Only works down in the abyss [+0]
Octopus (Customary Power) [-16]
   Each of the Kraken's arms can attack and inflict stress individually, giving this abomination eight attacks per exchange.

Refresh spent: -34 (not sure -16 is enough for the custom power though)

Isn't he adorable? :D
« Last Edit: May 17, 2010, 10:11:15 PM by Papa Gruff »
in omnia peratus! ... wait a minute! ... to give anybody a rucksack? ... DAMN CORRESPONDENCE COURSE!

Offline Leatherneck

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Re: various more-obscure mythical creatures
« Reply #4 on: May 17, 2010, 10:03:31 PM »
Chupacabra

High Concept: Blood sucking hunter
Other:  Catch me if you can

Skills:
Great:  Stealth, Athletics, Intimidation
Good:  Fists, Alertness, Endurance
Fair:  Discipline, Survival
Average:  Conviction, Presence


Powers:
Echoes of the Beast –1
Incite Emotion, At Range –2
Inhuman Speed –2

Stunts:
No Pain, No Gain
Tough Stuff
Swift and Silent


Stress:
Mental: OOO
Physical: OOOO
Social: OOO

Refresh Spent: -8

When the Chupacabra screeches the its eyes glow an red and all in hearing suffer nausea (Incite Emotion).  The attack is Intimidation based defended with Discipline.  Those that fail, suffer a sticky aspect, Nauseush.


Note:  This is my first creation with Fate/Dresden.  Anything wrong?

Edit:  fixed Physical stress track.  Added Other aspect, Catch me if you can.
« Last Edit: May 17, 2010, 10:20:45 PM by Leatherneck »

Offline Papa Gruff

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Re: various more-obscure mythical creatures
« Reply #5 on: May 17, 2010, 10:09:26 PM »

Stress:
Mental: OOO
Physical: OOOO(OO)
Social: OOO

Note:  This is my first creation with Fate/Dresden.  Anything wrong?

To have this Physical Stress Trek it has to have Endurance at least at great (I think) and Inhuman Toughness to boot. The rest looks plausible.
in omnia peratus! ... wait a minute! ... to give anybody a rucksack? ... DAMN CORRESPONDENCE COURSE!

Offline Leatherneck

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Re: various more-obscure mythical creatures
« Reply #6 on: May 17, 2010, 10:21:26 PM »
To have this Physical Stress Trek it has to have Endurance at least at great (I think) and Inhuman Toughness to boot. The rest looks plausible.
Oops.  It once did, but I decided on the mortal stunts instead.

Offline Mal_Luck

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Re: various more-obscure mythical creatures
« Reply #7 on: May 18, 2010, 02:07:28 PM »
My two cents about the Chupacabra, I think it's more likely that it was a Red feeding on animals without his flesh mask (Maybe a blood slave?).  :P
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Offline Leatherneck

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Re: various more-obscure mythical creatures
« Reply #8 on: May 18, 2010, 02:41:16 PM »
My two cents about the Chupacabra, I think it's more likely that it was a Red feeding on animals without his flesh mask (Maybe a blood slave?).  :P
That is a possibility.  Personally, I think the Chupacabra is an evolution branch of the Red Court Vamp tree.    Like how tree monkeys are a branch of the Homo Saipan tree.

Offline neko128

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Re: various more-obscure mythical creatures
« Reply #9 on: May 18, 2010, 02:45:56 PM »
That is a possibility.  Personally, I think the Chupacabra is an evolution branch of the Red Court Vamp tree.    Like how tree monkeys are a branch of the Homo Saipan tree.

Aren't the red court demons or spirits infesting mortal hosts?  Are demons subject to evolution?...

Offline SavageMage

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Re: various more-obscure mythical creatures
« Reply #10 on: May 18, 2010, 03:29:35 PM »
Maybe the red court vamp was cursed by some creature from the Nevernever. Now whenever it turns someone, they become a Chupacabre as well, thus continuing the bloodline.

Offline vultur

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Re: various more-obscure mythical creatures
« Reply #11 on: May 18, 2010, 08:14:57 PM »
Uktena

The Uktena is the great serpent of the mountains. It is as big around as a large tree-trunk and much longer than any natural snake, and possesses extremely deadly venom. In its forehead is a shining gem, the ulunsuti, which possesses great magical powers; but it is nearly impossible to obtain, since the Uktena is so deadly that hardly anyone who meets one survives; confused by the powers of the gem, they wander into the serpent's jaws.

High Concept: Freaking huge deadly snake
Other: To see it is death
Mystical forehead gem

Skills:
Great: Fists, Endurance
Good: Might, Survival
Fair: Stealth, Alertness, Intimidation
Average: Presence, Conviction, Discipline

Powers:
Breath Weapon [-2]
Claws (Venomous) [-3]
Echoes of the Beast [-1]
Glamours [-2]
Psychometry [-1]
Supernatural Strength [-4]
Supernatural Toughness [-4]
Supernatural Recovery [-4]
  The Catch (for both of the above): seventh spot from the head [+2]

Total Refresh Cost: -19

Stress tracks (are these right? I doubt it):
Mental: 000
Physical: 0000(0000)
Social: 000


Notes: The Breath Weapon allows the Uktena to use its venom at a distance. The Catch is attacks in the seventh colored spot on its body; it's a +2 Catch because it requires no special equipment, but isn't very well known (easily found in the legends, but uktena are pretty obscure).

If an Uktena is actually killed and the Ulunsuti stone extracted, it is an Item of Power providing Glamours and Psychometry, with a -2 refresh cost.

Offline KOFFEYKID

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Re: various more-obscure mythical creatures
« Reply #12 on: May 18, 2010, 10:45:20 PM »
Wendigo

The Wendigo is a spirit of hunger. Disembodied, they crave all things flesh, and even seek to possess the unwary. Controlling their body, their flesh, and using it to satisfy their Hunger for even more flesh. These creatures are extremely dangerous and should be handled with extreme caution. Legend holds that eating another human leaves one vulnerable to possession by a Wendigo, though this is superstition, and likely as due confused with the fact that if you eat the meat of somebody possessed by a wendigo you have essentially invited it into your body, and are unable to resist its ability to possess you. This, while icky, doesn't mean you are vulnerable should you *gag* need to cannibalize somebody who was not possessed by a Wendigo.

If left to its own devices with nobody to hunt, a wendigo will eat the body it is possessing, for this reason many times when a Wendigo is encountered they will be missing chunks of flesh, perhaps even a limb.

High Concept: Flesh Eating Evil Spirit

Skills
Superb: Fists, Discipline
Great: Endurance, Alertness, Athletics
Good: Stealth, Stealth, Might
Fair: Conviction, Presence, Deceit
 
COST   POWER
 -3      Gaseous Form
 -7      Dominate (Master Dominator, Possession)
+1      Human Form
 -1       Beast Change (only accessible when possessing a body)
 -1        Feeding Dependancy (Meat)
 -4         Supernatural Strength
 -2         Inhuman Speed
+0         The Catch (Dine Ways)
 -2          Inhuman Toughness
 -2          Inhuman Recovery
Total Refresh Cost: -20

Stress: P OOOO(OO) M OOO S OOO H OOOO (+1 Mild Hunger)
« Last Edit: May 18, 2010, 10:48:05 PM by KOFFEYKID »

Offline gaelvin

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Re: various more-obscure mythical creatures
« Reply #13 on: May 24, 2010, 03:37:29 AM »
Darn, you beat me to it. I just wrote up my own version of the Wendigo.

Oh, well. How about this one;

REDCAP

HIGH CONCEPT: Gruesome Faerie Killer

SKILLS
Alertness: Average +1
Athletics: Good +4
Deceit: Fair +2
Endurance: Fair +3
Fists: Average +1
Might: Good +3
Stealth: Fair +2
Weapons: Great +4

POWERS
Faerie Item (+2) Woolen Cap; Must be dyed in fresh blood; Tied to the following powers:
    Inhuman Strength (-2)
    Supernatural Speed (-4)
Glamours (-2)
Inhuman Recovery (-2)
Inhuman Toughness (-2)
The Catch (+3) is cold iron and such

STRESS
Physical OOO(OO), Armor 1
    Social OO  Mental OO

NOTES
Redcaps are solitary, goblin-like wildfae, who tend to haunt ruins in borderlands, like Northern England/Southern Scotland, where they prey upon travelers. They carry halberds and long knives, and they wear heavy, metal-shod boots, but they are swift and difficult to elude. The woolen caps, from which they get their name, are dyed in the blood of their victims. Rumor has it that if their bloody headgear ever dries out, they will die. This may or may not be true, but it is certain that they gain some power from their gruesome hats. If one were to snatch the cap from its head, a Redcap would be weakened, though it would still be far from harmless.

TOTAL REFRESH COST: -7

FAERIE ITEM
The Faerie Item power provides a base +1 refresh bonus. A number of powers are tied to the item, in much the same way as an Item of Power. As long as the Faerie Item is in the faerie's possession, it has access to the related powers. If the Item is lost or stolen, the related powers are lost until this Item is recovered.

If there is an action which the faerie must perform on a regular basis to empower the Item, apply an additional +1 refresh bonus.

Powers tied to a Faerie Item are usually not available to anyone but its rightful owner. However, if someone other than the rightful owner is in possession of a Faerie Item, they often gain a measure of control over the faerie owner. If a Faerie Item works in this way, apply an additional +1 refresh bonus.
« Last Edit: May 25, 2010, 06:30:35 AM by gaelvin »

Offline vultur

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Re: various more-obscure mythical creatures
« Reply #14 on: May 25, 2010, 06:15:48 AM »
Giant Leech

This enormous leech lurked in deep waters, rising up to devour people who came too close.

High Concept: House-Sized Leech
Other Aspects: Terror of the Deep Waters
Bloodthirsty Monster

Skills:
Great: Might, Endurance
Good: Fists, Survival
Fair: Stealth, Alertness, Intimidation
Average: Presence, Conviction, Discipline

Aquatic [-1]
Claws [-1]
Echoes of the Beast [-1]
Hulking Size [-2]
Inhuman Toughness [-2]
 The Catch [+0]: unknown
Supernatural Strength [-4]
Feeding Dependency (Blood) [+1]
applying to:
Supernatural Recovery [-4]
 The Catch [+0]: unknown

Total Refresh Cost: -14

Stress:
Physical 0000(00)
Mental 000
Social 000
« Last Edit: May 26, 2010, 06:23:40 PM by vultur »