Name: Molly Carpenter
Aspects:
High Concept: Rogue Wizard
Trouble: Not The Most Stable Person Ever
Other:
Carpenter Kid;
Harry Dresden’s Ex-Apprentice;
Subtlety Is Its Own Power;
Mentored by the Leannan Sidhe;
Sharp As A Knife;
Skills:
Superb: Discipline,
Great: Conviction, Deceit, Lore,
Good: Athletics, Endurance, Rapport,
Fair: Alertness, Empathy, Intimidation, Stealth,
Average: Burglary, Fists, Guns, Investigation, Might, Presence, Scholarship, Survival,
Stunts:
Sensitive (-1)
Powers:
Refinement [-2]
Evocation [–3]
Thaumaturgy [–3]
The Sight [–1]
Soulgaze [+0]
Wizard’s Constitution [+0]
Lawbreaker (Fourth) [–1]
Total: -11 Refresh
Specializations:
Evocation: Elements (Air, Water, Spirit); Power (Spirit +2), Control (Spirit +1)
Thaumaturgy: Complexity (Divination +1);
Focus Items:
Wand 1 [+2 Defensive Control and Power with Spirit for veils only]
Wand 2 [+1 Offensive Control and Power with Spirit]
Enchanted Items:
2 Potion Slots
Rotes:
Veil (6 shift Spirit Block, can be seen through on the inside, requires Wand 1)
Quick Veil (6 shift Spirit Block)
Distracting Lights (6 shift Spirit Maneuver)
Rave Party (7 shift Spirit Maneuver, requires Wand 2)
Stress:
Mental: OOOO
Physical: OOOO
Social: OOO
Armor: 0, or by spell effect.
And here's Molly as of Ghost Story/Cold Days. The stuff at Chichen Itza followed by a year of being tutored by the Leannan Sidhe have significantly toughened her in both body and mind. She does 8-shift Veils casually when she wants, and 6 shift ones you can see through, as well as being seriously dangerous offensively. Also, she's worked hard on being scary and it's borne fruit in a reasonable Intimidate score.
Events in Cold Days have likely left her changed somewhat, but stats for such changes are premature until we see her in action next.