So, post Changes stuff are such big, well,
changes that I'm doing new sheets. Here's a post Cold Days Harry.
Name: Harry Dresden
Aspects:High Concept: Wizardly Winter KnightTrouble: Am I One of the Monsters?Other: Epic Wiseass
I Trust My Brother
I Do What I Have To
Warden of Demonreach
The Building Was On Fire and It Wasn’t My Fault
Skills:Fantastic: Conviction,
Superb: Discipline, Endurance, Lore,
Great: Alertness, Athletics, Intimidation,
Good: Contacts, Might, Fists, Weapons,
Fair: Deceit, Empathy, Guns, Investigation, Rapport,
Average: Burglary, Performance, Presence, Scholarship, Stealth,
Stunts:Listening (See sheet) (-1)
Powers:Refinements [-5]
Evocation [–3]
Thaumaturgy [–3]
Sponsored Magic: Soulfire [-3]
Sponsored Magic: Unseelie Magic [-2]
The Sight [–1]
Soulgaze [+0]
Lawbreaker (First) [–1]
Marked By Power [-1]
Inhuman Speed [-2]
Inhuman Strength [-2]
Inhuman Toughness [-2]
Inhuman Recovery [-2]
The Catch is Cold Iron and the trappings of Summer [+3]
Item of Power (Mother's Pendant) [+1]; effecting:
Worldwalker [-2]
Total: -26 Refresh
Specializations:Evocation: Elements (Air, Fire, Earth, Spirit); Power (Spirit +2, Fire+2), Control (Spirit+1, Fire+1)
Thaumaturgy: Control (Divination +1); Crafting (Strength +1)
Focus and Enchanted Items:None. This sucks quite a bit. I guess technically 14 potion slots, but he never uses them. See below for an idea on why.
Stress: Mental: OOOO (+1 Minor Consequence)
Physical: OOOO(OO) (+1 Minor Consequence)
Social: OOO
Armor: 1, or by spell or item effect.
Notes on advancement by Book:
Small Favor: Harry has the stats in post #1 of this thread post-Small Favor. His Refresh is 18.
Turn Coat: 1 Major Milestone, 1 Significant. Harry’s Fists goes to Fair, and he gains Empathy at Average. His Refresh goes up by 1, which he uncharacteristically saves.
Changes: Four Major Milestones (Finding out he has a daughter, becoming Winter Knight, sacrificing Susan, saving his daughter). His Weapons rises to Good, while his Athletics rises to Great and his Conviction to Fantastic, and he gains Average Might. He also, unfortunately, gains -9 Refresh worth of powers (Marked By Power, Unseelie Magic, Inhuman Strength, Speed, and Toughness, with the above Winter Knight Catch, and an Item of Power granting Worldwalker) and would be reduced to NPC-dom at the end of the scenario...if other forces didn't intervene. His Refresh is -3 at this point (meaning he needs 4 to be PC-able again).
Ghost Story: Harry gets 2 more Major Milestones (finding out the truth about his death, Uriel's seven words) in this one, as well as a Significant (beating the villain). Due to losing
at least all the physical powers, he is not an NPC for this. He gains Superb Discipline and Fair Empathy and Fair Might. His Refresh is now -1.
Cold Days: Okay, I think, to avoid NPC-dom, Harry gave up all his Item Slots for this one. That's a bit more than 3 Refresh, so by my calculations should leave him at 1-2 Refresh or so. I'd allow it as a temporary measure in my game if it made sense (which it does). But those Major Milestones keep on coming, giving him 3 more in this one (
the true nature of Demonreach and his deal with it, the Nemesis, what's going on beyond the Outer Gates...all world truths, I know, but also deeply relevant to Harry
) along with 1 significant (
killing Maeve/winning the day
) and raises his Fists to Good, his Alertness to Great, his Lore to Superb, and his Might to Good.
He is now Refresh 2/28 and 60 skill points.
Damn. I'd personally bet he also gets another Refinement...but we won't know what it's used on till next book, so it goes unused for now.
On Lawbreaker: Personally, due to events in Ghost Story and Cold Days (and possibly even as far back as Changes) I think Harry's hit the point of going to -2 on Lawbreaker. That's not indisputable...but I think the evidence (particularly in his attitude towards death) is pretty compelling. If you agree with me, tack on another level of Lawbreaker (he has the Refresh for it)...if you disagree, don't.