Aspects:
High Concept: Fomor Sorcerer
Trouble: Mortals Are Beneath Me
Other:
Amphibious And Frogfaced
Shaper Of Flesh
Skills:
Superb: Lore
Great: Conviction, Discipline, Intimidation,
Good: Endurance, Presence, Weapons,
Fair: Alertness, Athletics, Fists
Average: Contacts, Deceit, Scholarship,
Powers:
Aquatic [-1]
Fomor Magic [-5]
Inhuman Strength [-2]
Inhuman Mental Toughness [-2]
Refinement [-1]
The Sight [-1]
Wizard's Constitution [-0]
Total: -12 Refresh
Focus Items:
Gnarled Staff (+3 Offensive Control with Fomor Magic)
Enchanted Items:
Enchanted Robe (6 Shift Block or Armor 3, 3/Session) (3 Item Slots)
3 Potion Slots
Stress:
Mental: OOOO(OO)
Physical: OOOO
Social: OOOO
Armor: 1 vs. mental stuff, or by spell item or effect.
Fair Initiative, Good attacks at Weapon: 4 with staff, Fair attacks at Weapon: 2 unarmed, Fair to Good defenses, 7 shift Evocation offensively (4 without staff), 6 shift defensive item.
So, first up here's a Generic Fomor. They're built at Submerged and designed to be scary for people at less than that power level (particularly those with a skill cap of Great or so), and a decent but not really optimized threat. Their weird devices are assumed to be Potions (which, conveniently, means they can hand them off to minions). You can easily power them up if you want just by adding a level of Refinement or two (they can get up to 9 shift offensive Evocation and 10 shift defensive item that way)...but that's more extreme than generic characters should usually be.
Fomor Servitors up...probably later today, and other stuff to follow. I'll add stuff to the index in the first post in a while.