Name: Cowl
Aspects:
High Concept: Dark Wizard, Darker Agenda
Other:
Plans Within Plans;
Nigh Invincible;
Allies of Convenience;
Cautious, Not Timid;
Magic From Beyond;
Deliberate and Methodical;
Skills:
Fantastic: Conviction, Discipline,
Superb: Endurance, Lore, Intimidation,
Great: Contacts, Deceit, Presence,
Good: Alertness, Athletics, Rapport, Scholarship,
Fair: Fists, Investigation, Stealth, Weapons,
Average: Driving, Empathy, Guns, Might,
Stunts:
You Wouldn't Dare (Can use Intimidation for Social Defense, including the Shutting Down trapping of Rapport. Doing so eliminates the potential for friendly social interaction.)
Powers:
Mythic Mental Toughness [-6]
Refinements [-17]
Evocation [3]
Thaumaturgy [3]
Sponsored Magic: Kemmlerian Necromancy [-2]
Sponsored Magic: Outsider [-2]
The Sight [1]
Soulgaze [+0]
Wizards Constitution [+0]
Lawbreaker: First [-2]
Lawbreaker: Fifth [-2]
Lawbreaker: Seventh [-2]
Total: -35 Refresh
Powers:
Evocation: Elements (Air, Fire, Earth, Spirit);
Power (Air +2, Spirit +5, Fire+1)
Control (Air+3, Spirit +4, Fire+1)
Thaumaturgy:
Control (Summoning and Binding +1, Necromancy +0 (1*) Wards +1, Transformation and Disruption +2);
Complexity (Summoning and Binding +3, Necromancy +1 (2*), Wards +3, Transformation and Disruption +4, Transportation and Worldwalking +2);
*With Kemmlerian Necromancy.
Focus Items:
Ring (+1 Offensive and Defensive Control for Spirit)
Enchanted Items:
Robe (10 shift Block or Armor 5, 5 times per session) (8 Item Slots)
Stress:
Mental: OOOO (OOOOOO) (+1 Minor Consequence)
Physical: OOOO (+1 Minor Consequence)
Social: OOOO
Note: Cowl may possess other Lawbreaker stunts, but these are all we've actually seen him use.
Cowl is an 11 shift Evocation user, with Sponsored Magic to boost his power when necessary. He is frightening on a truly profound level. Also, I made his robes a potent Enchanted Item to excuse his miraculous survival and explain why he is never seen without them.
He is, perhaps, capable of taking a Senior Council membr in direct combat, but not remotely their match in Thaumaturgy and it would be...risky.
As another note, when comparing him to the Senior Council, it should be noted that they all have positive Refresh totals remaining after their powers. Cowl, meanwhile, is well into the negatives.
EDIT: Added Mythic Mental Toughness to Cowl. That might be overstating it, but he has at least Supernatural.