Author Topic: Questions about the Dresden Files RPG  (Read 23615 times)

Offline iago

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Re: Questions about the Dresden Files RPG
« Reply #60 on: February 10, 2010, 12:23:09 AM »
So the damage is situational?! How does that work?
Knife in a dark cramped alleyway is more lethal than a knife out in the open against a dude with a sword.
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Offline SoulCatcher78

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Re: Questions about the Dresden Files RPG
« Reply #61 on: February 10, 2010, 01:07:48 AM »
So would it be safe to say that you could use your enviornment (Dark Alley/Cramped Enviornment) to your advantage by burning a fate point?  This would make it more dangerous than a sword in the same enviornment.

Offline iago

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Re: Questions about the Dresden Files RPG
« Reply #62 on: February 10, 2010, 01:27:28 AM »
Sure, that plays in as well. Locations and scenes have aspects and you can make the most of them.
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Offline Bosh

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Re: Questions about the Dresden Files RPG
« Reply #63 on: February 10, 2010, 01:55:39 AM »
Hmmmmm, so damage bonuses by weapon are situational so I assume armor/damange resistance of various kinds are situational as well.

This isn't something I've seen before, in other versions of Fate we have:
-What weapon you have doesn't matter (SotC).
-Your weapon is just an aspect you can tag if you want (SotC implied, more explicit in some house rules I've seen for example on the Spirit of the Blank blog)
-Subtract armor value from weapon bonus damage value (SBA and sort of Diaspora)
-Some weapons inflict nastier consequences with less stress (the old 2006 brainstorming sort of and some house rules on the Fate wiki)
-Some weapons wack you with an automatic consequence and/or temporary aspect if they hit, regardless of their damage (some specific SBA weapons and how I handled all weapons in some houseruling I did)

I'm looking forward to seeing the exact implementation of another option about how to handle different kinds of weapons, the five existing options of how to do it in Fate are all interesting but all have drawbacks.

Offline Rechan

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Re: Questions about the Dresden Files RPG
« Reply #64 on: February 11, 2010, 12:41:26 AM »
So, does a Death Curse cast by an enemy add an Aspect to you? Or is it like a Thaumaturgical Declaration?

Offline iago

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Re: Questions about the Dresden Files RPG
« Reply #65 on: February 11, 2010, 11:11:31 AM »
So, does a Death Curse cast by an enemy add an Aspect to you? Or is it like a Thaumaturgical Declaration?
It's ... got elements of that, and more. Better handled by the book than by a forum answer.
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Offline breaker

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Re: Questions about the Dresden Files RPG
« Reply #66 on: February 12, 2010, 05:13:33 PM »
How are transitions between templates handled? I.e True Believe -> Champion of God, or  changeling -> fey or human? Speaking of which, which template does a changeling take if they choose humanity? How much of the characters has to be reworked when one of these transitions occurs?

Offline iago

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Re: Questions about the Dresden Files RPG
« Reply #67 on: February 12, 2010, 05:34:34 PM »
How are transitions between templates handled? I.e True Believe -> Champion of God, or  changeling -> fey or human? Speaking of which, which template does a changeling take if they choose humanity? How much of the characters has to be reworked when one of these transitions occurs?

You just... do it. Templates are recipes, they aren't prisons.
Fred Hicks
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Offline breaker

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Re: Questions about the Dresden Files RPG
« Reply #68 on: February 12, 2010, 08:53:23 PM »
Question here, how does bleeding out work in this game in both mid-combat and out-of-combat situations?

Offline iago

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Re: Questions about the Dresden Files RPG
« Reply #69 on: February 12, 2010, 08:57:04 PM »
Question here, how does bleeding out work in this game in both mid-combat and out-of-combat situations?
We don't have a specific simulation of "bleeding out". I could see it coming about as the result of a particular taken out or concession result, though.
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Offline SaintAndSinner

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Re: Questions about the Dresden Files RPG
« Reply #70 on: February 12, 2010, 08:58:54 PM »
Question here, how does bleeding out work in this game in both mid-combat and out-of-combat situations?

I'd think you'd have several options.  I think you're saying what happens to someone once they've been hit bad.  Is that right?  

If so, I'd say that "Sucking Bleeding Chest Hole" Severe Consequence gets hit for compels.  Maybe it'd be a good time to Concede so I don't have to squish you.
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Offline breaker

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Re: Questions about the Dresden Files RPG
« Reply #71 on: February 12, 2010, 09:11:17 PM »

If so, I'd say that "Sucking Bleeding Chest Hole" Severe Consequence gets hit for compels.  Maybe it'd be a good time to Concede so I don't have to squish you.

Despite the semi heart attack you just gave me, I'll expand my question a bit. How do you deal with attacks that have slowly cause a person to get weaker and weaker? One round their leg takes a slice, no biggy, arteries still in place, but 15-20 seconds later, that guys looking a little pale.

Offline SaintAndSinner

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Re: Questions about the Dresden Files RPG
« Reply #72 on: February 12, 2010, 09:18:33 PM »
Despite the semi heart attack you just gave me, I'll expand my question a bit. How do you deal with attacks that have slowly cause a person to get weaker and weaker? One round their leg takes a slice, no biggy, arteries still in place, but 15-20 seconds later, that guys looking a little pale.

I'm a doctor (pathologist) so I've got great knowledge about what hurting people is all about.  B-)

I think you could give someone a Consequence that simulated that.  It'd have to be something like "Bleeding Wound That's Worse Than It Looks".  Compel a few times, a couple of near black out descriptions, and then offer them the 2 or 3 escalated FATE point option to slide into unconsciousness.  If they trust you as a GM they know it'll get good and they'll let it happen.  YMMV
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Re: Questions about the Dresden Files RPG
« Reply #73 on: February 12, 2010, 09:32:18 PM »
 :o That works really, really well. I'll probably use that, I like the idea of a character whose taken some damage for the team going unconciouss because of that, but getting rewarded 3 fate points.
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Offline iago

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Re: Questions about the Dresden Files RPG
« Reply #74 on: February 12, 2010, 09:32:51 PM »
It's not just about the GM's side of things though, Scott -- but something's getting missed in the conversation here.  It's the victim that describes the consequence, not the attacker.  So bleeding out is only going to happen if the recipient is interested in that as an expression of a consequence or a concession...  The attacker's only ever going to get to stipulate something like that if the attacker inflicts a taken out result.

So really, you'll see "bleeding out" when a GM does it to an NPC because that's what a PC is gunning for and the GM's all too happy to provide it. But I don't think you'll see a lot of PCs experiencing the same thing, unless they think it's an interesting way to concede or what-have-you.
Fred Hicks
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