In writing my current project, a story of a young man discovering he's a magic user, I'm pretty good to go. I've had few hiccups, but they have been countered by dozens of pages of notes and research. The one problem I had with my Main Character has since been solved with some help on this very board (
http://www.jimbutcheronline.com/bb/index.php/topic,11175.0.html) =.
Well I have another hiccup that could use some outside opinions from unafraid forum readers, lurkers and trolls: My magic system
There have been several threads already about magic systems, one of which pointed me toward a very helpful article:
http://www.brandonsanderson.com/article/40/Sandersons-First-Law But, none of those threads solve my problem.
My magic system is a variant on a familiar formula, a simplistic, hard magic that tends to follow physics with a Drain Mechanic.
I don't claim my system to be completely original.
The Drain Mechanic is similar to the one found in many RPGs: You use magic and it drains you, makes you tired. Every Wizard has a "Gas Tank" as my protagonist calls it, a collection of energy that they can draw on safely representing the magic around them, the energy they themselves can generate and so on. After a certain point of casting, the tank runs out and to get more energy, the Wizard's body breaks itself down for energy. When the body of the caster breaks itself down for energy, it goes for calories first, then fat, then muscles, then everything else(Leading to Necrosis, the flesh dying). You can also overchannel and get cooked in my system, but necrosis is the bigger threat.
I designed it this way so that at the climax of a drawn out Wizard's Battle, my MC would be beyond exhaustion and desperate to win as he watches his limbs start to turn black.
But to personalize this system further I wanted to add one more element, Measurement.
One of the things RPGs have always had was Mana/MP, an exact measurement of how much magic the caster had left. In a system like mine where a caster can literally destroy his/herself if he's not careful, an accurate system of magical measurement would be essential. However, if I have my characters talking about MP all the time, then congratulations I have just written
SquareSoft JRPG: The Novel. I'm not talking about something like that.
Look at it like this: Scientists today measure everything around them. We measure electricity in Wattage, Voltage, Amperage and Resistence in Ohms. We measure gravitational forces of the earth in Newtons, pounds per square inch, etc. Why can't Wizards have their own magical measurement system? The answer is they can.
The actual questions I have are listed neatly thus:
1. How can I implement this system believably, if at all? It's my opinion that as long as it is established early and shown to be consistent, then it can work.
2. If Casters had this Magic Gas Tank (measured in MP for the sake of argument), how would the Wizard keep track of it? Using you gut and saying "It feels like I have 15 MP left" is the literary way, but I want a visual way. I want my Casters to have an external visual and accurate way to track their reserves. I was thinking of maybe an ouraboras tattoo that is divided into sections that changes color, but I think that may be too derivative. Any other ideas are appreciated. (If you were a Wizard, how would you keep track?)
3. If there are units of Magical Measurement, what do they use as a measurement? My one base line is the idea of a Cantrip, the most basic spell, being exactly one Magical Unit and everything else is based on that.
4. , What's the Magical unit called? I'm terrible with names, so my first try to name it was in Merls (As in Merlin). My logic being that famous Wizards have units named after them like famous scientists.
I'm pretty much good to go with this stuff, I just need an insanity/stupidity check of my work.