It's not my Fault.
http://www.drivethrucards.com/product/162084/Its-Not-My-FaultIt's got everything you need in a deck of cards which serve as character creator and sheets in one. No need to write anything down.
It's based on Fate Accelerated Edition, and the characters you create are for a sort of sword and fantasy / swashbuckling world.
The way it goes is this: Each player gets 3 character cards, 2 of which they choose, the third they get dealt randomly. The character cards include professions like wizard, merchant, warrior, pirate and so on. Each character card contains the profession, a more colorful aspect to describe that profession, +1 to 3 of the approaches and a stunt. The approaches from all 3 cards add up, which more or less adds up to the default FAE skill list (3, 2, 2, 1, 1, 0) or sometimes a broader list (2, 2, 2, 1, 1, 1).
When I played, I got the diplomat, the merchant and the strategist, which fit quite nicely together. Another player was a sorcerer, barbarian, soldier. It was a bit weird, but he made it work. I should say that, since we were playing over Google Hangout, we decided to just let the DM draw all 3 character cards randomly for us.
Next up, you draw 3 cards to set the scene. First up, it's "Where are you?", then there's "How did you get here?" and lastly "How does it get worse?".
The last step is the fun bit. Each player now has to go "It's not my fault we're in this mess, it's [next player character]'s fault, because..." to set up the situation even more, so you have something to play on.
And then it's off to play. The rules are straight up FAE, which in themselves are very kid-friendly.
We got "miles below the earth", "hungover from last night, everything is a blur" and "the wizard living in his tower without any plausible reason". It got very strange. I tried to reason and talk my way through as the diplomat, but my two companions had rather fight heavy professions and would start a fight rather soon. I ended up knocking out the wizard in the end with my bare fist, after the other two had no luck with sword or magic.
The game comes with cheat sheet cards explaining the FAE basics, so you probably won't need the rules. If you've got them, it won't hurt to take them with you, though. If anything, you can use it's not my fault to start out and maybe switch to FAE standard later for a free game of whatever you like. Though I have to say, the replay value of it's not my fault is quite high, and it's great for both a short game or even a longer campaign. Our last game already had the next game implicit in it, given the way the fight ended (one of us was captured by dark elves).
TL;DR: It's not my fault.
http://walkingmind.evilhat.com/wp-content/uploads/2015/11/IMG_3370.jpg