Author Topic: Lawbreaker Power  (Read 5219 times)

Offline umdshaman

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Re: Lawbreaker Power
« Reply #15 on: April 12, 2014, 10:04:14 PM »
And I'm not thrilled by how it represents the consequences of Lawbreaking. The Aspect stuff is nice, but the loss of free will is the exact same loss of free will that you get for taking a Refinement. That doesn't feel right.

And I'm not saying that my solution works for everyone. I'm just presenting a reasoning for leaving it as-is. To me, it feels right.

Offline Troy

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Re: Lawbreaker Power
« Reply #16 on: April 13, 2014, 06:21:07 PM »
Maybe some kind of re-write or revision of the Lawbreaker power is in Order.

What if you give people three strikes or something?

Lawbreaker is -0 ... and you get the bonus for your magic... but you're not charged the -1 Refresh until you do it the third time.

So, Lawbreaker (First) -0 Refresh, +1 bonus to magic that kills.
Do it again... -0 Refresh, +2 bonus to magic that kills.
Do it a third time... -1 Refresh, +3 to magic that kills, Aspect change.

That way you give the Lawbreaker Stunt to players who have that motivation to tell that story.
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Offline Taran

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Re: Lawbreaker Power
« Reply #17 on: April 13, 2014, 06:33:41 PM »
I wouldn't give a bonus to a +0 power.

The sponsored debt works because you can take a point of debt for each point you want to push into a spell.  It's +0 because you get an equal amount of compels.

If you want a bonus, I think it should cost refresh...which is why I wouldn't get rid of Lawbreaker completely. 

Offline blackstaff67

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Re: Lawbreaker Power
« Reply #18 on: April 14, 2014, 12:26:37 PM »
Yeah, most characters don't care. But folks who want to play Harry Dresden or Molly Carpenter or someone like that shouldn't be playing at a lower Refresh level than everyone else. A Power that you don't use is just a waste.

And I'm not thrilled by how it represents the consequences of Lawbreaking. The Aspect stuff is nice, but the loss of free will is the exact same loss of free will that you get for taking a Refinement. That doesn't feel right.
Exactly.  As someone that enjoys playing flawed characters, I'm okay with the idea of an Aspect like 'Tainted/tempted by black magic' because he broke it once; less happy that he must now  take a Lawbreaker that really doesn't fit the character concept; while I like my PC's to have some shades of Gray, Lawbreaker implies a dangerously corrupted character. 

If I took Lawbreaker (1st), does that give me a +1 to any roll when I kill anything or just those people that would justify a Lawbreaker hit?  RAW, I'm inclined towards the latter, even though it might not fit with character concept...and yes, it would qualify as a Power I can't use. 

Mechanically, it means that I'm stuck with a power that I don't ever dare use for fear of NPC-hood, Wardens aside.
My Purity score: 37.2.  Sad.

Offline Troy

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Re: Lawbreaker Power
« Reply #19 on: April 16, 2014, 03:32:55 PM »
I wouldn't give a bonus to a +0 power.

The sponsored debt works because you can take a point of debt for each point you want to push into a spell.  It's +0 because you get an equal amount of compels.

If you want a bonus, I think it should cost refresh...which is why I wouldn't get rid of Lawbreaker completely.

Lawbreaker's different though because it comes with definite drawbacks, right?

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Offline PirateJack

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Re: Lawbreaker Power
« Reply #20 on: April 16, 2014, 07:29:53 PM »
If I were to model Lawbreaker I'd just have Sponsor and an alternate Refinement power that provides specialisations in Lawbreaking. Something like this:

(click to show/hide)

I'm not sure about the balance between the single specialisation covering all elements and the two specialisations if you take a Lawbreaking familiarity. It might just be better for Wizards to take Refinement rather than this power. Plus the fact that there are no Focus Items included in this power. I'm inclined to leave those as Refinement-based bonuses rather than Lawbreaker ones though. Makes more sense for Refinement to cover that since the focus of that power is on skill and knowledge rather than the intrinsic boost to black magic that Lawbreaking gets you.

I'm quite happy with the single specialisation itself though, since it covers all the other elements that the Wizard has access to at the cost of only giving a single bonus to power/complexity/etc. The alternative of focusing on Lawbreaking as its own element makes sense for dedicated Warlocks, but I'm not sure how I'd model it in conjunction with Sponsored Magic like Kemmlerian Necromancy or Unseelie Magic.
« Last Edit: April 17, 2014, 12:59:49 AM by PirateJack »
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