Author Topic: Character, custom stunts, please comment: Dresdenverse "Jedi"  (Read 4248 times)

Offline Sanctaphrax

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Re: Character, custom stunts, please comment: Dresdenverse "Jedi"
« Reply #15 on: April 05, 2014, 07:51:51 PM »
Ahhhh.  Yes, that was a bit off.  Thanks!  Make an Aspect tied to this, maybe?

Sounds good to me.

Hmm.  Maybe.  The thing is, this gives him various advantages, both vs. other wizard-types and vs. other supernatural beasties who THINK he's tech-challenged because of being a wizard.  But as you note above, this is more a Narrative than a Mechanical advantage... so, this is a job for Compels?

I think so.

I'm still on the fence about Lawbreaker.  I don't see a compelling argument on either side that "Jedi Mind Trick" certainly is (or certainly is NOT) a Lawbreaking action.  I don't actually WANT the point-spend, but I rather like how he thinks he's "doing the right thing," Jedi-style, but actually fnck'ing up, DF-style.  He's sliding, not ever knowing...

You shouldn't need to spend a point of Refresh in order to have your character unwittingly be doing bad stuff.

Situations like this one really make me dislike the mandatory-ness of the Lawbreaker Power.

His Conviction is +1 better than his Athletics, FWIW; but the extra Refesh is because:
  • it's a full Block (vs. all physical-effect attacks), not just a defend-against-one-attack
  • he gets (a *chance*) to riposte almost anything... even a blaster-bolt... even a FRIKKIN' BULLET!
;
I was actually wondering if it was too cheap...

Your Inhuman Speed makes up the difference between your Conviction and your Athletics.

I have no idea what you mean about it being a Block. Creating blocks is something you can do with any skill normally.

Riposte already works against bullets. Better than your Power does, actually, since there's no second roll involved.

RE "Jedi Mind Trick": 
Hmmm.  Using an... an "Incite Jedi Mind Tricked" ?  Incite (Mental, Potent, At Range) would be -4 Refresh.  Maybe drop "At Range" because it's really only same-zone which under RAW is "melee range" (I think "Incite" defaults to needing touch, but the advantages/disadvantages of touch vs. voice may be close enough to need no point-adjust); that's still a -3; dropping "Potent" makes it -2, but pretty weak -- unlikely to get him out of a Sticky Situation with just a few phrases (like JMT is supposed to do)...  I'm liking the Maneuvers, stacking tags...

You don't need Potent or Mental unless you want to win fights with mind tricks. A simple maneuver or block will often be enough to get you out of trouble.

And Incite Emotion/Mental Effect isn't weak without Potent. You can drop most opponents in one hit with a weapon 2 mental attack using your apex skill.