Tasers are non-lethal in intent, but I think in games they tend to be used as a fast forward button to instantly ending the fight. That's cinematic, it's certainly how they're used in movies and TV but in games it's probably a bit broken (if used by pcs) and infuriating (if used ON pcs).
This problem often comes up when Saps and the like are used in games too.
If the taser has some special advantage of incapacitating the target, that leads to a more immediate Taken Out effect, which in a game like this is the ultimate end of any combat anyway.
Because of all the above, I like the answer of just using the taser as a weapon to inflict stress, maybe with some descriptive fluff to differentiate it from a more lethal weapon, the ability to place maneuvers on the target within reason.