Well, it's a -1 ability that gives a new skill trapping (or, really, two since it can Maneuver or Block) and a +2 to using it (both of them really). Expecting it to be good in physical combat, too, might be a bit much. At Range is what makes it a combat power, IMO.
Wait... its not business as usual to allow Deceit and Intimidate for maneuevers or blocks in combat anyway?
Deceit for feinting (Thrown Off Balance) or distractions (Look Over There!) or confusion (I'm Really an Undercover Cop!) in combat all seemed pretty intuitive, as did Intimidate for intimidation (Shaken, Bigger Than He Looked, This Is The Part Where You Run Away) stuff, too...
...in which case Incite Emotions in these situations is just giving a +2 to one (said two previously, but forgot Incite only gives one emotion to start) skills under very specific situations (Maneuevers and Blocks, at Touch Range, versus things who care about emotions). Thats better than a stunt (or at least, with its other additions, more broad), but so are most powers (and this one not by much).
Or am I running that wrong then?