Actually that 9 Refresh counts as 6 Refresh because McDonalds is a weak need.
Right. I was adding to the threshold 9>(2+3) rather than subtracting from the value compared to the threshold (9-3)>2. Either way, the result is the same with a difference of 4.
The idea here is that McDonalds dependency, though a weakness, is a smaller weakness than blood dependency. So you get a rebate, but a smaller one.
The worst case for McDonalds dependency is that you're in the middle of nowhere and McDonalds is not available. So you die or lose Powers or otherwise get messed up.
I agree with the idea conceptually. But the existing RAW versions of FD basically require a
death to recover from (or a great many scenes spent twiddling your thumbs). That in turn may well generate significant secondary effects -- examples including social ostracization, police manhunts, etc. By comparison, the McDonalds dependency will generally not result in evil clowns hunting you down (though if it does in your game, then I'd be willing to withdraw my complaint), and might instead result in frequent buyer discounts. Heck, given that the effect is built into the character's metabolism, it might not even result in the character gaining weight...
As for singing, if the other players want to waste their actions/time singing that's enough of an inconvenience for me.
Singing costs an action? My kids insist that:
Singin' while your swingin'
Helps you keep your rythm!
As to suggestions, I would suggest that to qualify for a rebate, the dependency should probably involve something that is to a roughly similar level as societally reprehensible as murder, or at least that carry a significant risk of stigma or secondary problems when satisfying them. Dependencies that don't meet this standard might be better modeled via aspects and compels.