Trouble. Revenge is a Dish best served dead or Something out there wants me dead
Phase 1. Drinking is a Family Business or Eurotrash
Phase 2. Murder Farm or Grave Digger
30?
+5 Guns, Endurance
+4 Athletics, Weapons
+3 Alertness, Might
+2 Empathy, Fists
+1 Lore, Deceit
Stunts
This is my boom stick
+1 To shotgun use. +2 if you can think of a Clever Phrase that the gm likes while shooting
Old the same as New
Two gun Joe
You get +1 to a roll when using two pistols
Know thy enemy
+1 to attacks on ______ (Fill in the blank on whatever monster you want i.e. Vampires, Fae ect)
Target Rich Environment
+1 to Guns when outnumbered
If you want to take the Mental Armor thing do it, but I'd rather have Fate Points than rarely used stunts.
Stealth is useless for you, as its too low to do much good, and you're a heavy hitter. Burglary might never come up (Shoot the lock)
Blowing stuff up never comes in handy, from what i've seen. And when it does, you better have a high resource. You dont really need conviction. You need lore, because you have some idea of whats going on.
Just my two cents. I have a similar character.
As for your Parents being Russian and Irish? Does that matter? Did they hit you? You want something the GM can tag. Like "Daddy worked for the Mob" or "Parental Baggage" or "Dont talk about my mother"
Making my first character for DFRPG and going with a high concept aspect slayer of monster with template pure mortal chest deep power level. trouble aspect "I have stated into the abyss and I stared back" or maybe just " all alone"
Phase 1: mother Irish, father Russian
Phase 2: massacre of family and friends on the farm only survivor.
Skills (30)
1 superb: endurance
2 Great: Athletics, Guns
2 Good: Weapons, Alertness
3 Fair: conviction, discipline, fists
5 Average: Craftmenship, might, intimidation, stealth, burglary
10 refresh
Stunt: Endurance : no pain no gain : +2 mild consequence physical
Stunt: removed
Stunt: Athletics : Too fast to hit (or)
(stunt: Endurance : Pain is not my limiter ( tough as nails)?)
Stunt: Discipline : My mind is a Fortress : +2 Mental Armour
Stunt: Conviction : I'm am the slayer : +2 to all social defense while dealing with the supernatural
Stunt: Conviction : Success is measured in blood : +1 physical stress damage on all Guns,Weapons and Fists attacks
Stunt: Guns : when bullets fail get a bigger gun: (personal arsenal)
Stunt: Craftmenship : When big guns fail use explosives: demolition use
Stunt: Fists : Use there strength against them
Stunt: Guns : This is my rifle : +2 shifts of difficulty in trying to hex the gun which is being used by the character.
1 refresh in the sense that he has close to no free will his choice is to be the slayer of monsters and leveling depending on GM he might fall further or get some spare refresh to have free will.
Any feedback would be nice
I think the other player are going to wizards and a champion of god(without the sword of the cross)