Author Topic: How to handle a Involuntary Were-Change & other things  (Read 2218 times)

Offline Timboman

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How to handle a Involuntary Were-Change & other things
« on: September 27, 2011, 11:51:35 PM »
One question that came up in my group was this:

We have a player who is playing a Were-Bear that has a +2 on his Human Form power because he only transforms when he's VERY ANGRY (Hulk Style). Since this is obviously quite different from what this bonus is intended to be used for (moon phase transformation etc.) we where at first at a loss on how to handle it during gameplay.

I'm the GM and how I've decided to rule things is that he has to FAIL a Discipline Roll against a set difficult to transform, and he has to keep rolling every round of combat (and After combat) to see if he calms down or not.
He is +0 in Discipline and has the aspects of Easily Angered and Compulsive Drunk both of which have been used as justifications a couple times as a means of self compelling a transformation without doing a roll.
If he gets into a situation where either he thinks (or I think) that he could potentially be made angry enough for a forced change, I usually set a difficulty and have him roll (ex. He gets hit while in physical combat, he gets insulted in a social situations, or other RP specific conditions)
Once he's in combat AND has transformed I try to make it easy for him to stay transformed.
We use the 2D6 system (one +, one -, add em, use result with bounds of -5 to +5) so when in combat I make it so he has to get a perfect roll of a +5 to suddenly shift back, and once things cool down he has to beat a +2 or +3 (depending on certain circumstances).
Also to give the transformation an additional drawback if he fails to "calm down" after combat ends he goes into a kinda of compelled berserker rage where he starts attacking allies and enemies randomly until he can be calmed (Since he also has the aspect of Easily Amused I've made it so that his his fellow party members (or Observant NPCs) can chose to use a fate point to compel him to calm down by distracting him with either alcohol or shiny things (heh)).

Most of these mechanics emerged from seat-of-my-pants game-play moments, but so far has seemed to work.
What do you guys think? Have I totally mishandled this, or does it work?

Offline sinker

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Re: How to handle a Involuntary Were-Change & other things
« Reply #1 on: September 28, 2011, 12:11:01 AM »
Seems fine to me. The only thing I would point out is that if it's inconvenient for him to transform then it's a self-compel, If it's when he needs to transform (like in combat) then it's probably an invoke for effect (which means he's spending a fate point, not getting one). At the very least you shouldn't be giving him fate points when it's convenient for him.

Offline Timboman

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Re: How to handle a Involuntary Were-Change & other things
« Reply #2 on: September 28, 2011, 12:15:43 AM »
Ya, that's kinda how I've been running it, if it makes things complicated or inconvenient they get the point, otherwise they spend one for the effect.
We're still a little new to the system as a group so I frequently muddle terminology and mix up compels or invokes verbally, but make sure to at least make the actions distinct mechanically.

Offline sinker

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Re: How to handle a Involuntary Were-Change & other things
« Reply #3 on: September 28, 2011, 12:23:32 AM »
Something just occurred to me. Additionally you probably ought to allow him to choose to fail the discipline roll. Otherwise you could potentially have situations where he just happens to roll well every time and really needs the transformation and then you get bogged down.

Offline Timboman

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Re: How to handle a Involuntary Were-Change & other things
« Reply #4 on: September 28, 2011, 12:26:50 AM »
Well my party is currently in a very "Horde-y" mood with their FATE points, so if he DOES succeed the roll when he doesn't want to I could potentially give him the option of invoking his "Easily Angered" aspect to keep the rage flowing.
This solves that problem and gets rid of alot of his excess Fate points (since he seems to LIKE getting his character into trouble, he's accumulating quite a bit).

Offline zenten

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Re: How to handle a Involuntary Were-Change & other things
« Reply #5 on: September 28, 2011, 12:52:52 AM »
Personally I'd get rid of the roll and just use Compels and Invokes to transform.

Offline The Mighty Buzzard

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Re: How to handle a Involuntary Were-Change & other things
« Reply #6 on: September 28, 2011, 03:07:58 AM »
One addition.  Having it drop in combat seems extremely unlikely unless he's smacked with a weapon's grade sleep/calming spell, gassed, or drugged.  Every hit he takes or throws is going to make sure the adrenaline keeps flowing.

Well, maybe something of a weapons grade distraction would work too.  Like say the head baddie grabbing a hat and cane and doing a Broadway song and dance number in the middle of a fight.
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

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