Author Topic: Help please  (Read 3774 times)

Offline devonapple

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Re: Help please
« Reply #15 on: April 16, 2011, 03:12:33 PM »
If your player can justify it, they can take Channeling: Ectomancy, or maybe Channeling: Spirit.

Channeling: Spirit is going to have easy combat applications, like shields, blasts of force, veils.
Check out this Ectomancer PI I found online:
http://vinlandsolutions.site11.com/Products/DFRPG/SampleChars/DMW/PCG8_CD/JohnStrauss.html

The character has Spirit Channeling, but went the ghostly route (as opposed to the force route) with his Rote Spells, which display that he:
- takes on temporary ghostlike semi-incorporeality to justify Blocks and Armor
- channels simple force of will for an Attack (maybe it is raw ectoplasm)
- summons a helpful Poltergeist to perform Maneuvers.

Channeling: Ectomancy is going to be harder to find applicable special effects, but a looser interpretation of Ectomancy is the manipulation of Ectoplasm - not just ghosts/spirits. Although an Ectomancer shouldn't do the exact same things as a Conjurer, they could be able to summon and manipulate raw ectoplasm, perhaps creating slippery areas, temporary barriers, etc.

That said, most of the example powers in that PI character are spells I think would apply to a straight-up Ectomancer.
« Last Edit: April 16, 2011, 03:14:41 PM by devonapple »
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