Howdy!
I am running my first Dresden "demo" game and created three PCs for my group.
The setting is during WWII and the players are sent in to take care of an evil Nazi sorcerer...super original I know...
I wanted to show the group what could be done with the system and not limit myself to just 3x wizards. This will be a combat heavy session so I geared all my guys towards that..not super balanced in a "real" game I know.
Anyone mind looking them over and make sure I didn't jack something up?
I am thinking specifically on the Focus Items for the wizard, Item of Power for the Emissary, and Were Form powers/ were skills separation.
Up to your waist: 7 refresh, 25 skill points, skill cap Great
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High Concept: Wizardling (wizard in training..not fully ripe)
Trouble: I pissed off something nasty...
Skills:Great: Conviction, Endurance
Good: Discipline, Guns
Fair: Lore, Fists, Alertness
Average: Intimidation, Might, Athletics, Rapport, Stealth
Stunt/Powers:-3 Evocation
-2 Ritual
-0 Wizards Constitution
-1 Sight
-0 Soulgaze
Total Refresh Adjustment: -6
SpecializationEvocation: (Fire, Water, Sprit)
Control: Fire +1
Focus Items:
Jade necklace: +1 Defence (Spirit)
Ritual Bone (wand): +1 power to fire and wair
2 open enchanted item slots
Stress:Physical: 0000XXXX
Mental: 0000XXXX
Social: 00XXXXXX
Adjusted Refresh: 1------------------------
High Concept: Emissary of Thor
Trouble:The gods themselves have pity on me
Skills:Great: Weapon, Fists
Good: Might, Endurance
Fair: Guns, Intimidation, Athletics
Average: Alertness, Driving, Discipline, Presence, Lore
Stunts/Powers:+2 Thor's Hammer
-2 Inhuman Strenght
-2 Inhuman Toughness
+1 Catch: Weakness to spirit attacks
-2 Inhuman Recovery
-1 Wall of Death
-1 Ripioste
Total Refresh Adjustment: -5
Stress:Physical: 000000XX
Mental: 00XXXXXX
Social: 00XXXXXX
Adjusted Refresh: 2------------------------
High Concept: Were Panther
Trouble:Soul of a Predator
Skills:Great: Guns, Alertness
Good: Endurance, Investigation
Fair: Driving, Scholarship, Fists
Average: Lore, Survival, Intimidation, Stealth, Burglary
Skills as a Panther:Great: Fists, Alertness
Good: Endurance, Stealth
Fair: Might, Survival, Athletics
Average: x, x, x, x, x
Stunts/Powers:-1 Beast Change
-1 Echoes of the Beast
+1 Human form
-2 Inhuman Speed
-2 Inhuman Strength
-1 Claws
Total Refresh Adjustment: -6
Stress:Physical: 0000XXXX
Mental: 00XXXXXX
Social: 00XXXXXX
Adjusted Refresh: 1